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Automatically exported from code.google.com/p/plantvszombiemobile
目前为了避免构建模型的麻烦,选择了采用关键帧图片替换��
�主的动画实现方式。但这两种方法各有利弊,长远来看,需�
��在两者之间取得平衡。
Original issue reported on code.google.com by [email protected]
on 1 Nov 2010 at 7:58
下面的成员变量没有被实际用到:
protected Resources mRes;
Original issue reported on code.google.com by [email protected]
on 16 Nov 2010 at 1:01
帧数受游戏运行速度影响,但用帧数计时相比实际时间方便��
�精确,可以考虑加入最大刷新率的限制,使帧数稳定下来。
Original issue reported on code.google.com by [email protected]
on 1 Nov 2010 at 7:55
游戏胜利后,点击提示框的“Retry”,系统提示进程发生异常
,游戏进程结束。
我在自己电脑上重复了2次都是这样。
Original issue reported on code.google.com by [email protected]
on 10 Nov 2010 at 12:54
目前MediaPlayer只提供了MediaPlayer.create(Context context, int
resid)这个静态方法可以指定内嵌的声音,所以为了播放声音��
�能新建MediaPlayer。这意味着不能重复利用MediaPlayer对象,这样
不断申请和释放资源,会对性能造成影响。
Original issue reported on code.google.com by [email protected]
on 2 Nov 2010 at 1:11
在GameObject存在下面的定义:
protected PlantVsZombieView mView;
public void setView(PlantVsZombieView view) {
mView = view;
}
我认为,应该解除GameObject与View之间的直接耦合关系。因为Gam
eObject是一个非常基础的、抽象的类。如果作为基础的类还依�
��于上层的具体类(非接口),这就破坏了基础类的独立性和
抽象性,使得程序的依赖关系变得复杂。
Original issue reported on code.google.com by [email protected]
on 15 Nov 2010 at 2:37
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