the trex runner game extracted from chrome offline err page.
see the source from chromium
the t-rex runner game extracted from chromium
Home Page: https://chromedino.com
License: BSD 3-Clause "New" or "Revised" License
the trex runner game extracted from chrome offline err page.
see the source from chromium
Chromium got an update for the game, now it has a "Dark" mode type thing.
If i get to like score 700, it goes dark then at like 900 it comes back.
There are some new update to the game in Chromium.
It would be nice if this repository will be updated as well.
For some reason, the game over view is not loaded in safari mobile/ipad browser. The runner stick with cactus on collision, and the game over view/canvas never appear.
Works fine in android mobile browser, and safari "pc web browser" as well. Tested on my ipad safari browser, all works well expect game over view.
So I have to reload the page every time.
We have made a Multiplayer (LAN) version!
Could you add it to your list? :)
https://github.com/enthus1ast/chromeTrip
https://github.com/enthus1ast/chromeTrip/raw/master/.raw/ChromeTrip2.png?raw=true
whenever I try to run it, either on firefox or chrome only "press space" appears, nothing else
Uncaught ReferenceError: loadTimeData is not defined
If there is a dark mode like original chrome, it will be better.
:)
Change the size of the browser window during the game, the game screen will pause, and when the game is back, the score will suddenly change.That is,when the game is paused, the score is not paused.
The current score, hi-score and the "game over" messages are not visible.
the game completely fails to open in ie.
var keyframes = '@-webkit-keyframes intro { ' +
'from { width:' + Trex.config.WIDTH + 'px }' +
'to { width: ' + this.dimensions.WIDTH + 'px }' +
'}';
document.styleSheets[0].insertRule(keyframes, 0); // error is here maybe
So it in this line, what is the difference between an achievment (ach-IE-vment)and an acheivment (ach-EI-vment) in this code?
Line 1870 in e67b696
现在手机端的浏览器只能是空格键。不能触屏控制。。
How does this make sense?
Line 2643 in 5455bfa
updatedObstacles = this.obstacles.splice(0)
will empty this.obstacles
.
Hence
for (var i = 0; i < this.obstacles.length; ++i)
will not do anything as this.obstacles.length
will return 0.
Am i missing something?
When resizing windows/playing on full screen the game doesn't scale along with the screen. A workaround is putting the scale in manually by adding scale(x)
to <div class="runner-container" ...
but it makes it look blurry while the main game ( chrome://dino ) would enhance the game ( like in vector graphics ).
Hello,
This is a great job!
But i'm wondering what license have this project?
Thanks a lot.
Thanks for sharing this interesting project.
I would like to adapt this to make a gift for my friend's birthday.
Could you please share some lights on which tools you used to generate different version PNG?
I will add more Letters, but don't know which tools to use ,and how to determine the letter's boundary.
Thanks. Any knowledge would be appreciated!
Will you ever add Safari support, for iPhone for example??
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