.. allows you to easily create an used open source libraries fragment/activity within your app. All the library information is automatically collected from the POM information of your dependencies and included during compile time. No runtime overhead. Strong caching. Any dependency is supported.
What's included ๐ โข Setup ๐ ๏ธ โข Migration Guide ๐งฌ โข WIKI ๐ โข Used by โข Sample App
- used open source libraries
- name, description, creator, license, version, ...
- about this app section (optional)
- autodetect libraries (via the gradle dependencies)
- many included library details
- automatic created fragment/activity
- feature rich builder to simply create and start the fragment / activities
- large amount of configuration options
- usage standalone possible too
- much much more... try the sample for a quick overview.
- Kotlin && Gradle Plugin | v8.6.3
- Kotlin | v7.1.0
- Java && AndroidX | v6.2.3
- Java && AppCompat | v6.1.1
As a new feature of the AboutLibraries v8.x.y we offer a gradle plugin which will resolve the dependency during compilation, and only includes the libraries which are really specified as dependencies.
// Root build.gradle
classpath "com.mikepenz.aboutlibraries.plugin:aboutlibraries-plugin:${latestAboutLibsRelease}"
// App build.gradle
apply plugin: 'com.mikepenz.aboutlibraries.plugin'
The AboutLibraries Library is pushed to Maven Central. The gradle plugin is hosted via Gradle Plugins.
implementation "com.mikepenz:aboutlibraries-core:${latestAboutLibsRelease}"
implementation "com.mikepenz:aboutlibraries:${latestAboutLibsRelease}"
//required support lib modules
implementation "androidx.appcompat:appcompat:${versions.appcompat | 1.x.y}"
implementation "androidx.cardview:cardview:${versions.cardview | 1.x.y}"
implementation "androidx.recyclerview:recyclerview:${versions.recyclerview | 1.1.y}"
implementation "com.google.android.material:material:${versions.material | 1.1.y}"
You can use this library in a few different ways. Create your own activity, including a custom style or just use its generated information. Or simply use the built-in Activity or Fragment and just pass the libs you would love to include.
NOTE: These integrations require the
ui-module
LibsBuilder()
.start(this) // start the activity
The activity uses a toolbar, which requires the appropriate theme. See Style the AboutLibraries for more details
val fragment = LibsBuilder()
.withFields(R.string::class.java.fields) // in some cases it may be needed to provide the R class, if it can not be automatically resolved
.withLibraryModification("aboutlibraries", Libs.LibraryFields.LIBRARY_NAME, "_AboutLibraries") // optionally apply modifications for library information
.supportFragment()
The gradle plugin will automatically run when building the application, so no action is required to build the library information showed / retrieved via the Libs
class.
But there are additional commands which may be helpful for various situations.
./gradlew exportLibraries // exists also per variant
Exports all libraries in a CSV format with the name, artifactId, and licenseId. And a seperate list with all licenses used, and a potential list of unmatched libraries / licenses.
./gradlew findLibraries
Finds all included libraries with their name, and the unique AboutLibraries identifier which can be used to modify libraries and their information, or create custom mapping information if required.
See the Config
section for more information.
Include the AboutLibraries destination in your graph
<include app:graph="@navigation/aboutlibs_navigation" />
After that you can define it as your target
<action
android:id="@+id/action_x_to_about_libs"
app:destination="@id/about_libraries" />
To configure provide the
LibsBuilder
as the data argument
If you want to create your own integration you can access the generated library information programmatically through the core module.
val libraries = Libs(this).libraries
for (lib in libraries) {
Log.e("AboutLibraries", "${lib.libraryName} from ${lib.author}")
}
You can also use the AboutLibraries activity as an "about this app" screen. Add the following .xml file (or just the strings - the key must be the same) to your project.
<resources>
<string name="aboutLibraries_description_showIcon">true</string>
<string name="aboutLibraries_description_showVersion">true</string>
<string name="aboutLibraries_description_text">Place your description here :D</string>
</resources>
or use the builder and add following:
.withAboutIconShown(true)
.withAboutVersionShown(true)
.withAboutDescription("This is a small sample which can be set in the about my app description file.<br /><b>You can style this with html markup :D</b>")
Create your custom style. If you don't need a custom theme see the next section, how you can set the colors just by overwriting the original colors.
// define a custom style
<style name="CustomAboutLibrariesStyle" parent="">
<!-- AboutLibraries specific values -->
<item name="aboutLibrariesCardBackground">?cardBackgroundColor</item>
<item name="aboutLibrariesDescriptionTitle">?android:textColorPrimary</item>
<item name="aboutLibrariesDescriptionText">?android:textColorSecondary</item>
<item name="aboutLibrariesDescriptionDivider">@color/opensource_divider</item>
<item name="aboutLibrariesOpenSourceTitle">?android:textColorPrimary</item>
<item name="aboutLibrariesOpenSourceText">?android:textColorSecondary</item>
<item name="aboutLibrariesSpecialButtonText">?android:textColorPrimary</item>
<item name="aboutLibrariesOpenSourceDivider">@color/opensource_divider</item>
</style>
// define the custom styles for the theme
<style name="SampleApp" parent="Theme.MaterialComponents.Light.NoActionBar">
...
<item name="aboutLibrariesStyle">@style/CustomAboutLibrariesStyle</item>
...
</style>
It is possible to provide custom configurations / adjustments to the automatic detection. This can be done via the gradle plugin.
aboutLibraries {
configPath = "config" // the path to the directory containing configuration files
}
This directory may contain one or more of the following configurations:
custom_enchant_mapping.prop // allows providing custom mapping files to overwrite the information from the POM file
custom_license_mappings.prop // allows defining the licenseId which should be used for the library (if not resolvable via the POM file)
custom_license_year_mappings.prop // allows defining the license Year for this library (this information CANNOT be resolved from the POM file)
custom_name_mappings.prop // allows overwriting the name of a library if the POM specifies unexpected information
custom_author_mappings.prop // allows overwriting the authors of a library if the POM specifies unexpected information
custom_exclusion_list.prop // allows excluding libraries by their id at build time
See the corresponding files here for the format and content: https://github.com/mikepenz/AboutLibraries/tree/develop/library-definitions/src/main/res/raw
It is possible to add additional licenses. In order to do so, you have to add the content of the license as an own text file in the app's raw folder e.g. app/src/main/res/raw/myLicense.txt
This file will contain the full raw license text which may be too long for the strings.xml file.
<h3>GNU GENERAL PUBLIC LICENSE</h3>
<p>Version 2, June 1991</p>
<p>
Copyright © 1989, 1991 Free Software Foundation, Inc.<br/>
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA<br/><br/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Next, you need to add string identifiers that allow the plugin to recognize the license.
<!-- identifier used to reference this license -->
<string name="define_license_myLicense" translatable="false" />
<string name="license_myLicense_licenseName" translatable="false">Custom License</string>
<string name="license_myLicense_licenseWebsite" translatable="false">https://www.gnu.org/licenses/gpl-2.0.html</string>
<string name="license_myLicense_licenseShortDescription" translatable="false">
<![CDATA[
<p><one line to give the program\'s name and a brief idea of what it does.>
Copyright © <year> <name of author></p>
<p>This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.</p>
<p>This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.</p>
<p>You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.</p>
]]>
</string>
<!-- name of the license file under the raw folder -->
<string name="license_myLicense_licenseDescription" translatable="false">raw:myLicense</string>
Finally, you have to use the specified identifier myLicense
when referencing this license in your mappings.
In case the plugin fails to detect a library or you're using an embedded library, you can manually add an entry that will be picked up by the plugin. All you have to do is define custom string identifiers for the library.
<resources>
<!-- identifier used to reference this library -->
<string name="define_plu_myLibrary">year;owner</string>
<string name="library_myLibrary_author">Author</string>
<string name="library_myLibrary_authorWebsite">https://mikepenz.dev<string>
<string name="library_myLibrary_libraryName">My Library</string>
<string name="library_myLibrary_libraryDescription">Some text</string>
<string name="library_myLibrary_libraryVersion">10.1.1</string>
<string name="library_myLibrary_libraryWebsite">https://mikepenz.dev</string>
<!-- you can also reference custom licenses here e.g. myLicense -->
<string name="library_myLibrary_licenseIds">apache_2_0</string>
<string name="library_myLibrary_isOpenSource">true</string>
<string name="library_myLibrary_repositoryLink">https://mikepenz.dev</string>
<!-- Custom variables section -->
<string name="library_myLibrary_owner">Owner</string>
<string name="library_myLibrary_year">2020</string>
</resources>
If you do not want to use the gradle plugin, you need to add the legacy definition files, which will then be included in the built apk, and resolved via reflection during runtime.
NOTE: This is not recommended. Please migrate to use the gradle plugin
implementation "com.mikepenz:aboutlibraries-definitions:${latestAboutLibsRelease}"
Exclude R
from ProGuard to enable the libraries auto detection
-keep class .R
-keep class **.R$* {
<fields>;
}
In case you want to minimize your resources as much as possible use the following rules (Thanks to @rubengees and @AllanWang as discussed here: mikepenz#331)
-keepclasseswithmembers class **.R$* {
public static final int define_*;
}
These rules will require you to add the libraries manually. (see more in the above linked issue)
This library uses all compile time dependencies (and their sub dependencies) as defined in your build.gradle
file,
this could lead to dependencies which are only used during compilation (and not actually distributed in your app) to be listed or missing in the attribution screen.
It might also fail to identify licenses if the dependencies do not define it properly in their pom.xml file.
Careful optimisation and review of all licenses is recommended to really include all required dependencies. The use of the gradle commands like findLibraries
can help doing this.
It is also important that native sub dependencies can not be resolved automatically as they are not included via gradle. Additional dependencies can be provided via this plugins API to extend and provide any additional details.
(feel free to send me new projects)
- TV Time
- Sprit Club
- ML Manager
- TurnMe Panorama
- Navig'Tours
- AS Sales Management
- News
- Makota Money Manager
- Budget Manager
- Calendula
- Drinking Games
- Recipedia
- Ordkamp FREE
- Ordkamp
- Ordspill GRATIS
- Ordspill
- Betapet FREE
- Contact Lenses Time
- HTTP Shortcuts
- KAU (library)
- OneMeme: Meme Maker
- andOTP
- MyLife - Journal
- LibreAV
- Honda RoadSync
- Mike Penz
Copyright 2021 Mike Penz
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.