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playground's Introduction

技术方案

cocos creator + typescript 花了3天时间搞的。 �熟悉了一些常见问题:

  • 资源预加载
    • loading页,预制资源、贴图、龙骨等资源加载进度合并为一个进度条
  • 场景切换
  • 全局状态管理
  • 各种UI弹框
  • 动作系统
    • sequence
    • repeatForever
    • easing
    • delayTime
    • fadeIn
    • fadeOut
    • scaleTo
    • scaleBy
    • moveTo
    • moveBy

项目介绍:

本项目拟创建一款类小游戏应用内嵌于“大神app”(横向还可扩展至 Web 端等多端),通过小游戏的形式,串联不同游戏的用户群体,增加互动,并对各个已有游戏形成正反馈。

具体地:

  1. 针对“大神”用户群体创作活跃度不高的问题,使用平等互动的模式代替内容生产-消费的模式,在app内部形成用户的强联结。

  2. 针对“大神”用户群体参与度低、活跃性差的问题,利用他们已游玩游戏的数据做为启动方式,增加用户的留存。@wangjialong: 可以直接启动接入游戏

  3. 在“诸神之战”项目中,鼓励、引导玩家对所游玩的网易游戏做出正反馈,形成闭环。

世界观设定:

借用神话传说广泛的传播和熟悉的叙事,“诸神之战”主题能够迅速将玩家沉浸在体验中,利于引流。

自然女神:侧重暴雪的游戏合作,例如魔兽世界的精灵(暴雪游戏接入后,获得神力加倍)
希伯来神:西方文化认同(犹太教、罗马天主教、东正教(拜占庭->俄罗斯)、基督新教、伊斯兰教),(光明大陆接入后,获得神力加倍)
儒道先贤:中华文化认同(神都夜行录接入后,神力加倍)
神道教:阴阳师联动(阴阳师接入后,获得神力加倍)

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