Comments (4)
Have you tried the "Reset View" button in the viewer side panel, implemented here? This should do the same thing as the "Reset Up Direction" button in Nerfstudio.
Possibly the dataset is just written in an difficult-to-navigate orientation by ns-process-data
/COLMAP. When training in Nerfstudio there are some heuristics for re-orienting the dataset when it's loaded (this config value).
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For a little more detail on what seems to be happening in your video: the camera controls library being used here and in the Nerfstudio viewer is camera-controls
, which you can play with in isolation here. It follows the convention of orbits happening around a global "up direction".
By default this is the world Z axis visualized in blue in your video. Hitting the "Reset View" button lets you re-assign this to a new direction, which is computed based on your current camera view.
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I will give the reset view button a try in the next few days
from 3d-gaussian-splatting.
less_wonky.mp4
Thanks a million.
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Related Issues (15)
- Shape mismatch error on 360 scenes other than garden HOT 3
- long is not supported windows cuda 11.8
- working with pointcloud data
- make compatible with ply based viewers HOT 1
- AttributeError: 'float' object has no attribute 'unsqueeze' HOT 1
- who is faster?
- Attaching network to rendering variables
- Performance on NeRF LLFF Dataset HOT 1
- Nice work! Any information about the metrics at 30k? HOT 2
- CUDA out of memory as the number of training iterations increases HOT 3
- training issue HOT 2
- How to display the visergui results of remote machines on Mac? HOT 2
- Backward issue
- which gaussian package is used? HOT 1
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