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arvrtoolkit's Introduction

Forge ARVR-Toolkit

ARVRToolkit-beta

The ARVRToolkit-beta has ended.

This project sparked many ideas and startups (you know who you are) which has moved this industry forward.
Thank you.

What's next ?

Contact [email protected] to learn about open formats, like 3D-Tiles and glTF.

arvrtoolkit's People

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arvrtoolkit's Issues

OTG support

Are there plans to add OTG support to the Unity plugin? Could be an indirect solution to #3

API issues for the scene setup (204 No Content + 404 Not Found)

Hi,

I'm trying to setup a scene through the tuto, but I'm facing a few issues. The first part is working fine, but can't get anything to work at the job creation step.

I got the scene creation working fine with these values

GET 
/dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA/scenes/testScene HTTP/1.1
Host: https://developer-api-beta.autodesk.io/arkit/v1
Authorization: Bearer *****

Returns

{
    "prj": {
        "bucketKey": "arkittestbucket",
        "objectId": "urn:adsk.objects:os.object:arkittestbucket/DataExtraction_TestFile.zip",
        "urn": "dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA"
    }
}
  1. The job post return 204 No Content
POST /job HTTP/1.1
Host: https://developer-api-beta.autodesk.io/modelderivative/v2/arkit
Authorization: Bearer *****
Content-Type: application/json

{
    "input": {
        "urn": "dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA"
    },
    "output": {
        "formats": [
            {
                "type": "arkit",
                "scene": "testScene"
            }
        ]
    }
}
  1. Might be related but I'm getting a 404 Not Found when trying to get the manifest
GET /dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA/manifest HTTP/1.1
Host: https://developer-api-beta.autodesk.io/modelderivative/v2/arkit
Accept-Encoding: gzip, deflate
Authorization: Bearer ******

Is the documentation up to date? Am I using the correct servers? Or am I missing something?

Note: All the investigation (+ code snippet) as been done using Postman.

Thanks for the help,

Clement

test-list-resource is not working for unknown reason (502?)

When executing 'test-xxx-' script such as 'test-list-resource', it also failed and returned error:
"...parse error: Invalid numeric literal at line 1, column 7..."
The error message does not give any hint to the root cause.

When loading in Unity, the same problem happened but with more information:
--------------------------------error in Unity, start--------------------------------
AsyncRequestCompleted The remote server returned an error: (502) Bad Gateway.
UnityEngine.Debug:Log(Object)
Autodesk.Forge.ARKit.RequestQueueMgr:AsyncRequestCompleted(Object, AsyncCompletedEventArgs) (at Assets/Forge/ARKit/RequestQueue.cs:319)
System.Net.WebClient:m__F(Object)
--------------------------------error in Unity, end--------------------------------

Any idea of what happened? (server error?)

question about the Hololens tutorial

Hi I am following the tutorial for hololens on http://forgetoolkit.com/#/hololens and I got confused by this step:
In the Player options, add the FORGE_HUX preprocessor symbol (note the Unity Editor has a bug which can dismiss your change if you do not click in another edit box)

I went to Edit->Project Setting->Player, but not sure where should I "add the FORGE_HUX preprocessor symbol". To be more specific, can anyone explain what is the FORGE_HUX , and is the symbol an Icon file?

Thank you!

show 3-legged script example

Currently the documentation only shows 2 legged auth.
Need to show 3-legged oauth example for connections to sources like A360, BIM360, Fusion-Team, etc.

The loading performance is low comparing to WebGL client

We found that the time cost of loading a model in Unity (dynamic or static) is much more slower than loading in WebGL client. e.g. For a 2M model, the loading costs about 7 minutes (while in WebGL it's in seconds), which is a bit unacceptable. What is the reason of such difference? What kind of optimization can be done in the model to make it faster? Is it possible to make it faster?

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