This project sparked many ideas and startups (you know who you are) which has moved this industry forward.
Thank you.
What's next ?
Contact [email protected] to learn about open formats, like 3D-Tiles and glTF.
Forge AR|VR Toolkit website
Home Page: http://forgetoolkit.com
License: MIT License
This project sparked many ideas and startups (you know who you are) which has moved this industry forward.
Thank you.
What's next ?
Contact [email protected] to learn about open formats, like 3D-Tiles and glTF.
Are there plans to add OTG support to the Unity plugin? Could be an indirect solution to #3
Hi,
I'm trying to setup a scene through the tuto, but I'm facing a few issues. The first part is working fine, but can't get anything to work at the job creation step.
I got the scene creation working fine with these values
GET
/dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA/scenes/testScene HTTP/1.1
Host: https://developer-api-beta.autodesk.io/arkit/v1
Authorization: Bearer *****
Returns
{
"prj": {
"bucketKey": "arkittestbucket",
"objectId": "urn:adsk.objects:os.object:arkittestbucket/DataExtraction_TestFile.zip",
"urn": "dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA"
}
}
POST /job HTTP/1.1
Host: https://developer-api-beta.autodesk.io/modelderivative/v2/arkit
Authorization: Bearer *****
Content-Type: application/json
{
"input": {
"urn": "dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA"
},
"output": {
"formats": [
{
"type": "arkit",
"scene": "testScene"
}
]
}
}
GET /dXJuOmFkc2sub2JqZWN0czpvcy5vYmplY3Q6YXJraXR0ZXN0YnVja2V0L0RhdGFFeHRyYWN0aW9uX1Rlc3RGaWxlLnppcA/manifest HTTP/1.1
Host: https://developer-api-beta.autodesk.io/modelderivative/v2/arkit
Accept-Encoding: gzip, deflate
Authorization: Bearer ******
Is the documentation up to date? Am I using the correct servers? Or am I missing something?
Note: All the investigation (+ code snippet) as been done using Postman.
Thanks for the help,
Clement
https://forgeextraderivatives.z6.web.core.windows.net
https://github.com/petrbroz/forge-convert-utils
docs: https://petrbroz.github.io/forge-convert-utils/docs/
glTF samples: https://github.com/wallabyway/gltf-AEC-fast
issues: KhronosGroup/glTF#1699
viz server: https://github.com/wallabyway/MaskedOcclusionCulling
When executing 'test-xxx-' script such as 'test-list-resource', it also failed and returned error:
"...parse error: Invalid numeric literal at line 1, column 7..."
The error message does not give any hint to the root cause.
When loading in Unity, the same problem happened but with more information:
--------------------------------error in Unity, start--------------------------------
AsyncRequestCompleted The remote server returned an error: (502) Bad Gateway.
UnityEngine.Debug:Log(Object)
Autodesk.Forge.ARKit.RequestQueueMgr:AsyncRequestCompleted(Object, AsyncCompletedEventArgs) (at Assets/Forge/ARKit/RequestQueue.cs:319)
System.Net.WebClient:m__F(Object)
--------------------------------error in Unity, end--------------------------------
Any idea of what happened? (server error?)
Hi I am following the tutorial for hololens on http://forgetoolkit.com/#/hololens and I got confused by this step:
In the Player options, add the FORGE_HUX preprocessor symbol (note the Unity Editor has a bug which can dismiss your change if you do not click in another edit box)
I went to Edit->Project Setting->Player, but not sure where should I "add the FORGE_HUX preprocessor symbol". To be more specific, can anyone explain what is the FORGE_HUX , and is the symbol an Icon file?
Thank you!
The JSON library is hard to use.
Currently the documentation only shows 2 legged auth.
Need to show 3-legged oauth example for connections to sources like A360, BIM360, Fusion-Team, etc.
We found that the time cost of loading a model in Unity (dynamic or static) is much more slower than loading in WebGL client. e.g. For a 2M model, the loading costs about 7 minutes (while in WebGL it's in seconds), which is a bit unacceptable. What is the reason of such difference? What kind of optimization can be done in the model to make it faster? Is it possible to make it faster?
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