Comments (2)
problem only occurs if weapon fires faster than the FOVKick effect itself
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feature moved to the backburner
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Related Issues (20)
- Recoil issues in singleplayer HOT 1
- [Feature Request] Grenade Feature Idea I had HOT 1
- Tracers not working in singleplayer HOT 1
- Console error when using the DRC weapons HOT 2
- Some optimization needed HOT 2
- Material type MAT_DEFAULT_SILENT undefined HOT 2
- LUA error from drc_energysword being active HOT 3
- [Feature Request] 3D crosshair. HOT 1
- Conflict with Black Autumn Playermodel selector. HOT 2
- Custom playermodel selector doesn't save custom c_hands properly
- [Enhancement] CalcView Priority System for Experimental Firstperson. HOT 2
- [Bug] Experimental firstperson shows up broken in "Render Target" cameras. HOT 1
- Vehicle view is snapping. HOT 3
- Clientside error because a table is not a string. HOT 1
- Experimental FP: Invisible MW19 + Camera wall bug
- Primary/secondary holdtypes not updating properly for clients HOT 1
- Idle cycle interrupts firing animations
- hook.Remove causes redundant serverside error on Holster and OnRemove HOT 1
- Melee impacts play multiple time for clients HOT 1
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