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socketio-client-ue4

socket.io client plugin for UE4

Socket.io is a performant real-time bi-directional communication library. There are two parts, the server written in node.js and the client typically javascript for the web. There are alternative client implementations and this repo uses the C++11 client library ported to UE4.

Unreal Forum Thread

Quick Install & Setup

  1. Download Latest Release
  2. Create new or choose project.
  3. Browse to your project folder (typically found at Documents/Unreal Project/{Your Project Root})
  4. Copy Plugins folder into your Project root.
  5. Restart the Editor and open your project again. Plugin is now ready to use.

How to use - BP Basics

Add the SocketIO Client Component to your blueprint actor of choice

IMG

Specify your address and port, defaults to localhost (127.0.0.1) at port 3000

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Call bind for each event you wish the client to subscribe, e.g. 'chat message'

If you expect to receive events, select your component and in the Details pane press the + to add an 'On' event to your event graph

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Handle this event for your event types, e.g. printing 'chat message' event strings.

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If you want to send information to the server, emit events on the SocketIO Client Component, e.g. pressing M to emit a 'chat message' string

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License

MIT

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