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C++ 37.34%
GLSL 0.46%
C 33.08%
Objective-C 0.71%
HTML 27.14%
CSS 0.44%
JavaScript 0.53%
CMake 0.03%
Objective-C++ 0.21%
Batchfile 0.03%
Makefile 0.04%
Shell 0.01%
jin-engine-2.1's Introduction
The implementation of Pixel-projected Screen Space Reflections
PSSR |
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- Visual Studio 2017 is required to build
- Vulkan SDK is required to build
- Please build this as Release Version
- WASD : Move position of camera
- Mouse : Move angle of camera
- Num 2 : Change Rednering Mode
- [ , ] : Change Roughness of Reflector -/+
- < , > : Change Intensity of SSR -/+
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