Comments (4)
Was far easier than what I thought, only took one line: https://youtu.be/ymrpCLrZKtg
from voxelpluginfreelegacy.
Thanks! The only thing that's missing now is having the possibility to generate collisions from different positions, because we don't want AI falling through the map.
from voxelpluginfreelegacy.
Awesome! Soon I'll test if everything works with navmesh invokers too (e.g. for large terrain, where we don't want to actively rebuild navmesh for whole map, but only around moving invokers, e.g. NPCs).
from voxelpluginfreelegacy.
Navmesh invoker test, seems to work fine: https://www.dropbox.com/s/vdztjqenmfgiw1l/Video%202017-09-19%2019-44-10.mp4?dl=0
To use navmesh invokers, check 'Generate Navigation Only Around Navigation Invokers' under 'Edit->Project Settings->Navigation System'. Then add Navigation Invoker component to AI character. You can also set tile generation/removal radius there.
from voxelpluginfreelegacy.
Related Issues (20)
- Popup does not appear when adding a landscape material to a VoxelLandscapeMaterialCollection
- [Feature request] Change the Collision Distance per spawner
- Toggle voxel world shadows
- [Feature Request] Debug tool to show coordinates of the voxel we're looking at
- Terrain Tools do not work with multiple viewports open
- Incompatibility of UVoxelProjectionTools::FindProjectionVoxels() with customised collision profile for the VoxelWorld. HOT 1
- CPP generated graph crashes when changing parameters at runtime if its not set as class instead of the graph object.
- 8bit material indecies HOT 1
- Voxel Plugin 2.0. Texture compression requires User Interface 2D
- Voxel Plugin 2.0. Null MaterialParam texture should warn
- Problem with rebuild on mac HOT 2
- DrawDebugIntBox Blueprint node draws with an offset for cubic voxel worlds HOT 2
- [Fix] Linux (21.04) Building Issue
- Multiplayer Collision Replication Issue HOT 2
- [Feature Requests] Can I get the Get world locations of all cubes I destory in cubes world?
- Building on MacOS 12.1 Compilation Error with UE 5.1 HOT 2
- Build Voxel Pro for UE5 Fails HOT 7
- voxel for UE5.0.2?? HOT 1
- 27
- Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000000
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