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boson-graphics's Introduction

A Vulkan abstraction layer that makes graphics easy and enjoyable.

Design Philosophy

Simple yet efficient.

This library is meant to simplify Vulkan without sacrificing usability.

Built-ins

In addition, it is meant to contain common patterns and practices that level up the graphics programming experience (such as bindless resources).

Performant

It is also meant to be a thin layer above Vulkan, thus not sacrificing any performance.

Move fast, break things

This library is under constant development so that it can meet any requirements. Thus, backwards compatibility is not yet a concern.

Features

  • Simplified API surface: No more 1000 LOC to draw a triangle (takes about 300-500).
  • Shader hot reloading.
  • Bindless shader resource model.
  • Render graph implementation: featuring resource tracking and automatic synchronization.
  • Render graph optimization: There is still more work to do to make this as fast as possible.
  • Full Vulkan support: I want this library to allow you to do anything Vulkan offers, so if something is not present, submit an issue or PR.

Your first triangle (click the image!)

Watch the video

Todo / Ideas for improvement

Have an idea? Let me know through an issue or PR.

  • Create documentation.
  • Create examples.
  • Fix all warnings.
  • Add debug naming of resources for RenderDoc.
  • Conditional render graph tasks.
  • Built-in error handling. (no more having to use Vulkan Configuration / debug messaging)
  • Add all formats.
  • Add hardware raytracing support.
  • Remove pub(crate) items from the prelude.

boson-graphics's People

Contributors

brynnbrancamp avatar kai-patel avatar

Stargazers

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