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View Code? Open in Web Editor NEWAdvanced Locomotion System Refactored with expanded Character States, Improved Foot Print system, Sliding, Vaulting and Wallrunning(XT)
License: MIT License
Advanced Locomotion System Refactored with expanded Character States, Improved Foot Print system, Sliding, Vaulting and Wallrunning(XT)
License: MIT License
When trying to opening L_ALSXT, the engine (5.3.2) comes up with the following error pop-up:
The following assets have been modified and cannot be unloaded:
/ALSXT/ALS/Levels/L_ALSXT
Saving these assets will allow them to be unloaded.
After pressing OK on this pop-up, the engine crashes with the following call-stack:
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp] [Line: 2625] World Memory Leaks: 2 leaks objects and packages. See The output above.
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2629]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6291]
UnrealEditor_UnrealEd!UEditorEngine::Exec_Editor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5752]
UnrealEditor_Core!FExec::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
UnrealEditor_Engine!UEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:4686]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2908]
UnrealEditor_EngineAssetDefinitions!UAssetDefinition_World::OpenAssets() [D:\build\++UE5\Sync\Engine\Plugins\Editor\EngineAssetDefinitions\Source\Private\AssetDefinition_World.cpp:62]
UnrealEditor_AssetTools!FAssetDefinitionProxy::OpenAssetEditor() [D:\build\++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:244]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:579]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets_Advanced() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:645]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:761]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:372]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:417]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:2200]
UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:3141]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,1,void __cdecl(TArrayView<FContentBrowserItem const ,int>,enum EAssetTypeActivationMethod::Type),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:281]
UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:4081]
UnrealEditor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,1,void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298]
UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:570]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1122]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:423]
UnrealEditor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,`FSlateApplication::RoutePointerDoubleClickEvent'::`2'::<lambda_1> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:442]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5700]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5685]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5648]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2235]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2738]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1099]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:937]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:148]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5749]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
ALS-Refactored Anim BPs have changed significantly and the corresponding ALSXT Anim BPs should be rebuilt from copies of them
Originally posted by mmodi3 January 26, 2024
Severity Code Description Project File Line Suppression State
Error C2143 syntax error: missing ';' before '' ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 45
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 45
Error C2334 unexpected token(s) preceding '{'; skipping apparent function body ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 45
Error C2065 'UAlsCameraComponent': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 48
Error C2923 'TObjectPtr': 'UAlsCameraComponent' is not a valid template type argument for parameter 'T' ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 48
Error C2955 'TObjectPtr': use of class template requires template argument list ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 48
Error C2039 'Character': is not a member of 'UALSXTIdleAnimationComponent' ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Intermediate\Build\Win64\UnrealEditor\Inc\ALSXT\UHT\ALSXTIdleAnimationComponent.gen.cpp 647
Error C2618 illegal member designator in offsetof ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Intermediate\Build\Win64\UnrealEditor\Inc\ALSXT\UHT\ALSXTIdleAnimationComponent.gen.cpp 647
Error C2512 'TObjectPtr': no appropriate default constructor available ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Intermediate\Build\Win64\UnrealEditor\Inc\ALSXT\UHT\ALSXTIdleAnimationComponent.gen.cpp 773
Error C2143 syntax error: missing ';' before '' ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 45
Error C4430 missing type specifier - int assumed. Note: C++ does not support default-int ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 45
Error C2334 unexpected token(s) preceding '{'; skipping apparent function body ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 45
Error C2065 'UAlsCameraComponent': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 48
Error C2923 'TObjectPtr': 'UAlsCameraComponent' is not a valid template type argument for parameter 'T' ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 48
Error C2955 'TObjectPtr': use of class template requires template argument list ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Public\Components\Character\ALSXTIdleAnimationComponent.h 48
Error C2512 'TObjectPtr': no appropriate default constructor available ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 9
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 37
Error C2065 'AALSXTCharacter': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 37
Error C2672 'Cast': no matching overloaded function found ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 37
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 39
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 41
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 51
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 75
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 75
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 76
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 193
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 234
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 282
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 282
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 282
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 282
Error C2660 'UALSXTIdleAnimationComponent::SelectIdleAnimations': function does not take 2 arguments ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 282
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 287
Error C2065 'Character': undeclared identifier ALSBasedFPController C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\Plugins\ALSXT-master\Source\ALSXT\Private\Components\Character\ALSXTIdleAnimationComponent.cpp 299
Error MSB3073 The command ""C:\Program Files\Epic Games\UE_5.3\Engine\Build\BatchFiles\Build.bat" ALSBasedFPControllerEditor Win64 Development -Project="C:\Users\modim\Documents\Unreal Projects\ALSBasedFPController\ALSBasedFPController.uproject" -WaitMutex -FromMsBuild" exited with code 6. ALSBasedFPController C:\Program Files\Microsoft Visual Studio\2022\Professional\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets 44
Lock Character Rotation except Look At Rotation with Toggle and Hold Input Actions. On Release/Untoggle, camera returns to origin.
Compilation of ALSXT currently fails due to a missing parenthesis at the end of line 207 in ALSXTCharacter.h.
public:
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "State|Als Character", Meta = (AllowPrivateAccess, Transient)
FALSXTPoseState ALSXTPoseState;
Steps to replicate:
Enter Ready Combat Stance in Default Overlay
Jump and Attack
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