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Missing header and source files

What steps will reproduce the problem?
1. check out from subversion
2. open either physics example project in XCode
3. attempt to build

What is the expected output? What do you see instead?
Fails to compile, with multiple warnings:

    /Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:20:55: error: BulletDynamics/Dynamics/btActionInterface.h: 
No such file or 
directory
    /Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:26: error: expected class-name before '{' token
    /Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:79: error: 'btCollisionWorld' has not been declared
    /Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:86: error: 'btIDebugDraw' has not been declared
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong

Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.cpp:706: error: prototype for 'void 
btRaycastVehicle::debugDraw(btIDebugDraw*)' 
does not match any in class 'btRaycastVehicle'
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong

Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:86: error: candidate is: void 
btRaycastVehicle::debugDraw(int*)


What version of the product are you using? On what operating system?
Readonly checkout from subversion. Mac OS 10.5; iPhone 2.2

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 5 Mar 2009 at 6:48

Compiling error in Example

What steps will reproduce the problem?
1. Compile Tutorial and demo code
2. e.g. SanAngeles
3.

/Users/kai/oolongengine-read-only/Oolong Engine2/Examples/Demos/San 
Angeles/../../../Renderer/Core/UI/DisplayText.cpp:26:20: error: Shader.h: No 
such file or 
directory

What is the expected output? What do you see instead?
Compiling error.
1. Compiling  .../oolongengine-read-only/Oolong Engine2/Examples/Demos/San 
Angeles/../../../Renderer/Core/GraphicsDevice/OS2x/EAGLView.m
failed

2. /Users/kai/oolongengine-read-only/Oolong Engine2/Examples/Demos/San 
Angeles/../../../Renderer/Core/UI/DisplayText.cpp:26:20: error: Shader.h: No 
such file or 
directory

What version of the product are you using? On what operating system?
svn r 153 on OS 10.5

Please provide any additional information below.
It seems to be a project file setting problem.



Original issue reported on code.google.com by [email protected] on 29 Jul 2009 at 10:35

for Pick Object, gcc fails with exit code 1

What steps will reproduce the problem?
1. Open the Pick Object example
2. compile it
3.

What is the expected output? What do you see instead?
several compiler errors:

struct btCollisionWorld::ClosestRayResultCallback has no member named HasHit
btOdeJoint: NoSuchFile or directory
btOdeQuickstepConstraintSolver.cpp: NoSuchFile or directory
btSorLcp.cpp: NoSuchFile or directory
btDbvt.cpp: NoSuchFile or directory


What version of the product are you using? On what operating system?
engine checked out form svn on 10/05/2008

Please provide any additional information below.
Detailed compiler output:

CompileC 
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/Application.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/Application.mm" normal i386 objective-c++ 
com.apple.compilers.gcc.4_0
    cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x objective-
c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings 
-fasm-blocks -
O0 -D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot 
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 
-gdwarf-2 -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks 
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include 
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include 
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
deyqasshxylfqecgurgcpjlnuflv/Prefix.pch -c 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong Engine2/Examples/Physics/PickObject/Application.mm" -o 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/Application.o"
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/Application.mm: In member function 'bool 
CShell::RenderScene()':
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/Application.mm:455: error: 'struct 
btCollisionWorld::ClosestRayResultCallback' has no member named 'HasHit'

CompileC 
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeContactJoint.o 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
ContactJoint.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
    cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch 
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot 
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 
-gdwarf-2 -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks 
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include 
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include 
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
ContactJoint.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeContactJoint.o"
i686-apple-darwin9-gcc-4.0.1: 
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
ContactJoint.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no 
effect
i686-apple-darwin9-gcc-4.0.1: no input files

CompileC 
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeJoint.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
Joint.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
    cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch 
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot 
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 
-gdwarf-2 -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks 
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include 
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include 
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
Joint.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeJoint.o"
i686-apple-darwin9-gcc-4.0.1: 
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
Joint.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no 
effect
i686-apple-darwin9-gcc-4.0.1: no input files

CompileC 
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeQuickstepConstraintSolver.o 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
QuickstepConstraintSolver.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
    cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch 
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot 
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 
-gdwarf-2 -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks 
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include 
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include 
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
QuickstepConstraintSolver.cpp" -o 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeQuickstepConstraintS
olver.o"
i686-apple-darwin9-gcc-4.0.1: 
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
QuickstepConstraintSolver.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no 
effect
i686-apple-darwin9-gcc-4.0.1: no input files

CompileC 
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeTypedJoint.o 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
TypedJoint.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
    cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch 
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot 
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 
-gdwarf-2 -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks 
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include 
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include 
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
TypedJoint.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeTypedJoint.o"
i686-apple-darwin9-gcc-4.0.1: 
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
TypedJoint.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no 
effect
i686-apple-darwin9-gcc-4.0.1: no input files

CompileC 
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btSorLcp.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btSorL
cp.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
    cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch 
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot 
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 
-gdwarf-2 -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks 
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include 
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include 
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btSorL
cp.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btSorLcp.o"
i686-apple-darwin9-gcc-4.0.1: 
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btSorL
cp.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no 
effect
i686-apple-darwin9-gcc-4.0.1: no input files

CompileC 
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btDbvt.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletSoftBody/btDbvt.cp
p" normal i386 
c++ com.apple.compilers.gcc.4_0
    cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject"
    /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch 
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot 
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5 
-gdwarf-2 -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks 
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include 
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include 
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c 
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletSoftBody/btDbvt.cp
p" -o 
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btDbvt.o"
i686-apple-darwin9-gcc-4.0.1: 
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletSoftBody/btDbvt.cp
p: No such file 
or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no 
effect
i686-apple-darwin9-gcc-4.0.1: no input files


Original issue reported on code.google.com by [email protected] on 5 Oct 2008 at 8:02

OpenGL_internal.h Misspelled on Case Sensitive Systems

Includes are misspelled in examples. I especially found it in the physics 
examples. 

The actual file has a capital i for the Internal. The line should read: 

#include "../Renderer/Core/GraphicsDevice/OS2x/OpenGL_internal.h"



Original issue reported on code.google.com by [email protected] on 10 Jun 2008 at 5:15

HUD demo

What steps will reproduce the problem?
1. Open XCode
2. Load HUD demo project located at "Oolong 
Engine2/Examples/Renderer/Tutorials/07 HUD"
3. Build and Run

What is the expected output? What do you see instead?
Build falis: got following error:
.../Oolong Engine2/Examples/Renderer/Tutorials/07 HUD/Resources-iPad/MainWindow-
iPad.xib:0:0 File does not exist at path 
'.../Oolong%20Engine2/Examples/Renderer/Tutorials/07%20HUD/Resources-iPad/MainWi
ndow-
iPad.xib'



What version of the product are you using? On what operating system?
Revision 214, Mac OS X 10.6.3

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 3 May 2010 at 2:20

Case sensistivity filenames and Signing Keys

I just downloaded the project. I had to rename the file

Renderer/Core/GraphicsDevice/OS2x/OpenGL_Internal.h
to 
Renderer/Core/GraphicsDevice/OS2x/OpenGL_internal.h

as I do use a case sensitive fileystem.

There are devloper keys set in the demonstrations - actually in the Targets. 
Just remove the keys 
in the target and set the keys just to 'iPhone Developer:' in the project ( not 
Target ) that way 
everybody can just build right away.

Patrick aka Jolly


Original issue reported on code.google.com by [email protected] on 12 Nov 2008 at 3:22

Skybox renderer example runs in simulator but not on device

What steps will reproduce the problem?
1. checkout rev 125 from svn
2. compile
3. run

The Skybox Renderer example runs in the simulator but on the iPhone it only 
compiles. When 
trying to run the app on the iPhone the app automatically exits when attempting 
to launch.


rev 125, XCode 3.1.2, iPhone 2.2.1, original iPhone, intel MacBook





Original issue reported on code.google.com by [email protected] on 7 Feb 2009 at 1:46

MatrixInverse is incorrect

MatrixInverseEx generates correct results but MatrixInverse does not. I'm not 
sure why, but I inverted a view-proj matrix and multiplied and didn't get 
identity back with Inverse. I adapted a correct version of the implementation 
from Eberly:
http://www.geometrictools.com/LibMathematics/Algebra/Wm5Matrix4.inl
Which works as expected.

Original issue reported on code.google.com by [email protected] on 12 Jan 2011 at 11:39

Texture.mm vs Texture.cpp reconciliation needed. SDK Zip has .mm (correctly), SVN has .cpp (incorrectly...)

Note that the Zip per pixel demo builds and the SVN doesn't...

SVN Checkout:
ls -l Oolong\ Engine2/Renderer/Core/GraphicsDevice/
.svn/            OS2x/            OpenGLESExt.cpp  OpenGLESExt.h    Texture.cpp 
     Texture.h

Beta5 Oolong Engine ZIP:
ls OolongEngine2SVN/Renderer/Core/GraphicsDevice/
OS2x        OpenGLESExt.cpp OpenGLESExt.h   Texture.h   Texture.mm

Correction suggestion: in SVN remove Texture.cpp and add Texture.mm from ZIP.

Original issue reported on code.google.com by [email protected] on 9 May 2008 at 7:25

DeviceType.mm

I think DeviceType.mm needs to be like attached so that
it will compile for pre 3.2 devices.

Original issue reported on code.google.com by [email protected] on 22 Apr 2010 at 1:31

Attachments:

On a real device the models from Ported PowerVR Examples are elongated and the camera doesn't work as expected.

On iphone simulator all the examples work well. On the real iphone something is 
wrong. In the 08 
Clip Planes the ball is rather oval then round. This phenomenon is happening on 
every pod model 
from this examples. Another problem is with the camera. In the 07 Skybox the 
camera follow sthe 
ballon only in the first 2,3 seconds of the execution, after that the ballon 
disappears. This is 
happening also in the 02 Optimized Mesh and 03 Shadows examples but only if 
they are run on a 
real iphone.  Did any one of you encounter this problem? Hope that you can 
help... Thanks in 
advance.

Original issue reported on code.google.com by [email protected] on 13 May 2009 at 9:34

Fail to load pod file

Revision 108
Renderer/Resource/Streaming.h line 49 has an extra ';' at the end of the
'if' statement. Render the function always returning false. What the hell
gcc didn't warn the following line as unreachable code?

Original issue reported on code.google.com by [email protected] on 5 Dec 2008 at 1:32

San Angeles demo runs at 1.5fps on iPhone device

1. Compile SanAngeles demo in Device | Release mode
2. Copy to device
3. Run SanAngeles
4. Observe extremely poor FPS and severe graphical artifacts

I'm syncd to revision 76.

Is this a known issue, or am I doing something wrong?

Original issue reported on code.google.com by [email protected] on 22 Aug 2008 at 7:10

Retina display is not supported

What steps will reproduce the problem?
Build and run for any retina enabled iOS device

What is the expected output? What do you see instead?
The rendered image is either a 320×480 image stretched to 640×960, or a 
320x568 stretched to 640×1136. 

Original issue reported on code.google.com by [email protected] on 24 Mar 2013 at 3:09

Profiler.xcodeproj is missing Timer.cpp file

What steps will reproduce the problem?
1. checked out oolong engine 2, rev 125
2. loaded Profiler.xcodeproj into xcode v. 3.1.2 (for iPhone 2.2.1)
3. build project

First thing I noticed is that in the Timing class folder there are two files 
listed: Timer.h, and 
Timer.cpp. The Timer.cpp file was in red. I selected Reveal in Finder from the 
context menu and 
the file did not exist. There was however, a Timer.mm file instead. I changed 
the name of the file 
in XCode from Timer.cpp to Timer.mm. This resulted in 4 compile errors:

"../../../Include/../Utility/Timing/Timer.h:22: error: 'CFTimeInterval' has not 
been declared"


I'm reading Leopard 10.5.6, XCode 3.1.2, iPhone OS 2.2.1, Orig iPhone, intel 
MacBook



Original issue reported on code.google.com by [email protected] on 7 Feb 2009 at 12:39

port to android



oolong is cool 3d engine written in c++,is it can be Port to android like 
cocos2d-x ?

https://github.com/cocos2d/cocos2d-x 

support iOS,android is very nice!

Original issue reported on code.google.com by [email protected] on 5 May 2012 at 2:06

btSoftBodyInternals.h not found

What steps will reproduce the problem?
1. checked out from svn repo
2. opened the "FallingCubes" example project
3. adjust provisioning profile and compile

What is the expected output? What do you see instead?
Compilation fails with 1071 errors, first being:
/Oolong 
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletSoftBody/btSoftB
ody.cpp:17:33: 
error: btSoftBodyInternals.h: No such file or directory

What version of the product are you using? On what operating system?
checked out on September 26

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 26 Sep 2008 at 7:05

Particle System example fails compile on device, but not in simulator

What steps will reproduce the problem?
1. check out from svn rev 125 of oolong engine
2. set Active SDK to device 2.2.1
3. compile and run

This example compiles and runs on the simulator, but when compiling it on the 
iphone it returns 
2 errors:

"Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0 
failed with exit 
code 1"



rev 125, oolong engine 2, XCode 3.1.2, iPhone 2.2.1, original iPhone, intel 
MacBook



Original issue reported on code.google.com by [email protected] on 7 Feb 2009 at 1:39

Error in vertext offset value in Transparency example

Hi,

line 571 in 

http://code.google.com/p/oolongengine/source/browse/trunk/Oolong%20Engine2/Examp
les/Renderer/Ported%20PowerVR%20Examples/09%20Transparency/Application.mm

is:

glVertexPointer(3  ,VERTTYPEENUM,m_i32BackgroundStride,
m_pBackgroundTextureOffset);

should be:

glVertexPointer(3,VERTTYPEENUM,m_i32BackgroundStride,
m_pBackgroundVertexOffset)

Thanks for the great engine!!

Donovan.

Original issue reported on code.google.com by [email protected] on 15 Jul 2009 at 11:56

Timer::GetAverageTimeValueInMS returns microseconds, not milliseconds

What steps will reproduce the problem?
1. Fire up example Skeleton 01
2. Look at the time it takes to draw the Cube
3. It's off by a factor of 1000

What is the expected output? What do you see instead?
expected 0.6ms, instead, I see 600ms

What version of the product are you using? On what operating system?
svn revision 214

Please provide any additional information below.
To fix, change the 1000 in the function return to 1000000.
Better yet, multiply by 0.000001 instead of dividing by 1000000.


Original issue reported on code.google.com by [email protected] on 19 Jan 2011 at 10:19

Pick Object Demo bug

I think there is an error in the RenderScene function in Pick Object Demo.

The Raytest is done inside the for loop that draws each object.  Unless I am 
misunderstanding the 
way it should work the Raytest need only be done once.

If you move all the Raytest code outside the for loop it seems to work a bit 
better (and more like 
what is expected). 

R214


Original issue reported on code.google.com by [email protected] on 22 May 2010 at 11:18

Memory leaks

When i run applications on my iPod Touch and press home button, gdb say that 
there a lot of 
memory leaks. The reason is that shell->QuitApplication() not called at exit.

when i write in Delegate,mm
- (void) applicationWillTerminate:(UIApplication *)application
{
    if(!shell->QuitApplication())
        printf("QuitApplication error\n");
}

all bacome ok

sorry for my bad english




Original issue reported on code.google.com by [email protected] on 20 Jul 2009 at 5:34

FPS Counter Fix

What steps will reproduce the problem?
1. Observing the FPS counter over time.

What is the expected output? What do you see instead?
The current getFPS calculation in Timer.mm uses the average number of frames 
over the length of the time of the program to deduce an FPS. If the program 
pauses or goes into the background then the total frames drawn will be less 
than 60 per second relative to when the application was launched, in addition 
any rapid or arbitrary "frame crash" will not be detected properly and the FPS 
timer will eventually become so bloated no accurate measurement is made. 

What version of the product are you using? On what operating system?
XCode 4.0.2 with iOS 4

Please provide any additional information below.
Below is a rewritten function that can be put in place of the existing FPS 
counter to deliver the current FPS and not an FPS-application-average it needs 
to be called from the rendering function like the old one but requires no 
parameters to work. I welcome any improvements on its design.

int GetAproxFps()
{
    //Do all the timing
    static int intTotalFramesTicked = 0, intPreviousFPS = 0;
    static CFTimeInterval cftLastFrameTime = 0;
    static CFTimeInterval cftThisFrameTime = 0;
    static CFTimeInterval cftDeltaTime = 0;

    int intAproxFPS;

    //Increment the total frames ticked.
    intTotalFramesTicked++;

    //Get the current time for comparison.
    cftThisFrameTime = CFAbsoluteTimeGetCurrent();

    //Set the last frame to current if no last frame exists
    if(cftLastFrameTime == 0)
    {
        cftLastFrameTime = CFAbsoluteTimeGetCurrent();
    }
    else
    {
        //Determine the time passed between function calls.
        cftDeltaTime += cftThisFrameTime - cftLastFrameTime;

        //If we have waited a second.
        if (cftDeltaTime >= 1)
        {
            //Reset everything necessary.
            cftDeltaTime = 0;
            intAproxFPS = intTotalFramesTicked;
            intTotalFramesTicked = 0;
            intPreviousFPS = intAproxFPS;
        }
        else
        {
            intAproxFPS = intPreviousFPS;
        }
    }

    //Set this frames time to the last frames time so time accumulates.
    cftLastFrameTime = cftThisFrameTime;

    return intAproxFPS;
}

Apologise if that does not display correctly.

Thank you for your lovely engine, EnlightenedOne

Original issue reported on code.google.com by [email protected] on 1 Jul 2011 at 12:17

OpenGLESExt.h missing, Skeleton2 not running on Device

The latest revisions 139 and 140 have introduced several problems. 
First, OpenGLESExt.h is missing, but is included by Textures.mm.
Second, most of the examples reference the EAGLView.h/.m in the wrong folders 
(since there are 
separate ES1 and ES2 folders now).
Even after fixing the references, I can not get Skeleton2 to run on the device 
(Skeleton1 works, 
Skeleton2 works in the simulator). Looking into the console I see the following 
error:

Assertion failed: (au != __null), function m_deallocator, file 
/Users/matthias/Documents/iPhone 
Dev/Engines/oolongengine/Oolong Engine2/Examples/Renderer/01 
Skeleton2/../../../Utility/MemoryManager/mmgr.cpp, line 1460.

This happens every single time I start the example.

Original issue reported on code.google.com by [email protected] on 19 Jul 2009 at 10:28

CTexture::LoadTextureFromImageFile(...) does not function as intended by the code

In Texture.mm -> unsigned int CTexture::LoadTextureFromImageFile(...)  :

the main else block in the member function LoadTextureFromImageFile (line 92) 
looks like it is intended to put a 4 color texture in case the image was not 
able to be loaded (providing a visual cue if the texture failed to load) .  
This is nice however it fails because of the below:

line 92 declares a scope local variable  GLuint textureID; which hides the 
previous textureID declared in the same function above on line 48.  This 
consequently means the textureId output variable (2nd argument) is not set to 
the newly created texture name , instead it returns 0 .  

Not a big deal if your texture is able to load, but if it doesn't load you 
don't get an error from the function and yet no texture is created.



Original issue reported on code.google.com by [email protected] on 1 Jan 2012 at 11:20

Update ReadBlend and support reading skeletal animation data from a .blend file


Currently the BlendParse demo is out-of-date compared to the version in 
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.

Also the BlendParse code in gamekit supports skinned skeletal animation, and it 
has its own animation system (with Blender Actions etc). Would be nice to 
extract this and add it to Oolong for a more light-weight system.

Original issue reported on code.google.com by erwin.coumans on 15 Nov 2010 at 4:50

for Falling Cubes, gcc fails with exit code 1

What steps will reproduce the problem?
1. Open the Falling Cubes example
2. compile it
3.

What is the expected output? What do you see instead?
Compiler exits with exit code 1. These are the last lines, displayed by the 
compiler:
i686-apple-darwin9-gcc-4.0.1: 
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong 
Engine2/Examples/Physics/FallingCubes/Accelerometer.m: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x objective-c' after last input file 
has no effect
i686-apple-darwin9-gcc-4.0.1: no input files



What version of the product are you using? On what operating system?
engine checked out form svn on 10/05/2008

Please provide any additional information below.



Original issue reported on code.google.com by [email protected] on 5 Oct 2008 at 7:57

I can't access the source through svn.

What steps will reproduce the problem?
1. Try to download source with Tortise, VisualSVn or svn on Ubuntu 8.10
2.
3.

What is the expected output? What do you see instead?
Expected output: download source code
What I see: "'http://oolongengine.googlecode.com/svn/trunk/': could not connect 
to server."

What version of the product are you using? On what operating system?
I have tried the latest on all three adn the OS' are Windows XP Pro
and Ubuntu 8/.10

Please provide any additional information below.
I can't seem to access teh source except through a browser.

Original issue reported on code.google.com by [email protected] on 25 Aug 2010 at 4:14

Can't compile for iOS with LLVM GCC 4.2 due to questionable C++

What steps will reproduce the problem?
Code like the following from Bullet can't be compiled with Apple LLVM 3.0 
because the code is probably incorrect C++ that skates by with regular GCC 
because GCC is too lenient and there are no standard C++ compilers in 
existence. There is a good chance this is already fixed in a more recent 
version of Bullet.

In btSoftBodyInternals.h

template <typename T>
static inline void          ZeroInitialize(T& value)
{
    static const T  zerodummy; <-- "Error: Default initialization of const type requires user provided default constructor."
    value=zerodummy;
}
1.
Set Xcode to use an iOS 5 target or set to use Apple LLVM 3.0 and try to 
compile oolong
2.
3.

What is the expected output? What do you see instead?
Expect compile without errors. Instead encounter dozens of errors that prevent 
compilation.

What version of the product are you using? On what operating system?


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 9 Sep 2011 at 4:04

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