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View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/oolongengine
Automatically exported from code.google.com/p/oolongengine
What steps will reproduce the problem?
1. check out from subversion
2. open either physics example project in XCode
3. attempt to build
What is the expected output? What do you see instead?
Fails to compile, with multiple warnings:
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:20:55: error: BulletDynamics/Dynamics/btActionInterface.h:
No such file or
directory
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:26: error: expected class-name before '{' token
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:79: error: 'btCollisionWorld' has not been declared
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:86: error: 'btIDebugDraw' has not been declared
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.cpp:706: error: prototype for 'void
btRaycastVehicle::debugDraw(btIDebugDraw*)'
does not match any in class 'btRaycastVehicle'
/Users/akollegger/Developer/sandbox/physics/oolong/oolongengine-read-only/Oolong
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletDynamics/Vehicle
/btRaycastVehicle.h:86: error: candidate is: void
btRaycastVehicle::debugDraw(int*)
What version of the product are you using? On what operating system?
Readonly checkout from subversion. Mac OS 10.5; iPhone 2.2
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 5 Mar 2009 at 6:48
What steps will reproduce the problem?
1. Compile Tutorial and demo code
2. e.g. SanAngeles
3.
/Users/kai/oolongengine-read-only/Oolong Engine2/Examples/Demos/San
Angeles/../../../Renderer/Core/UI/DisplayText.cpp:26:20: error: Shader.h: No
such file or
directory
What is the expected output? What do you see instead?
Compiling error.
1. Compiling .../oolongengine-read-only/Oolong Engine2/Examples/Demos/San
Angeles/../../../Renderer/Core/GraphicsDevice/OS2x/EAGLView.m
failed
2. /Users/kai/oolongengine-read-only/Oolong Engine2/Examples/Demos/San
Angeles/../../../Renderer/Core/UI/DisplayText.cpp:26:20: error: Shader.h: No
such file or
directory
What version of the product are you using? On what operating system?
svn r 153 on OS 10.5
Please provide any additional information below.
It seems to be a project file setting problem.
Original issue reported on code.google.com by [email protected]
on 29 Jul 2009 at 10:35
What steps will reproduce the problem?
1. Open the Pick Object example
2. compile it
3.
What is the expected output? What do you see instead?
several compiler errors:
struct btCollisionWorld::ClosestRayResultCallback has no member named HasHit
btOdeJoint: NoSuchFile or directory
btOdeQuickstepConstraintSolver.cpp: NoSuchFile or directory
btSorLcp.cpp: NoSuchFile or directory
btDbvt.cpp: NoSuchFile or directory
What version of the product are you using? On what operating system?
engine checked out form svn on 10/05/2008
Please provide any additional information below.
Detailed compiler output:
CompileC
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/Application.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/Application.mm" normal i386 objective-c++
com.apple.compilers.gcc.4_0
cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x objective-
c++ -arch i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings
-fasm-blocks -
O0 -D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5
-gdwarf-2 -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
deyqasshxylfqecgurgcpjlnuflv/Prefix.pch -c
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong Engine2/Examples/Physics/PickObject/Application.mm" -o
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/Application.o"
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/Application.mm: In member function 'bool
CShell::RenderScene()':
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/Application.mm:455: error: 'struct
btCollisionWorld::ClosestRayResultCallback' has no member named 'HasHit'
CompileC
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeContactJoint.o
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
ContactJoint.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5
-gdwarf-2 -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
ContactJoint.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeContactJoint.o"
i686-apple-darwin9-gcc-4.0.1:
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
ContactJoint.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no
effect
i686-apple-darwin9-gcc-4.0.1: no input files
CompileC
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeJoint.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
Joint.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5
-gdwarf-2 -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
Joint.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeJoint.o"
i686-apple-darwin9-gcc-4.0.1:
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
Joint.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no
effect
i686-apple-darwin9-gcc-4.0.1: no input files
CompileC
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeQuickstepConstraintSolver.o
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
QuickstepConstraintSolver.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5
-gdwarf-2 -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
QuickstepConstraintSolver.cpp" -o
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeQuickstepConstraintS
olver.o"
i686-apple-darwin9-gcc-4.0.1:
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
QuickstepConstraintSolver.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no
effect
i686-apple-darwin9-gcc-4.0.1: no input files
CompileC
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btOdeTypedJoint.o
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
TypedJoint.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5
-gdwarf-2 -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
TypedJoint.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btOdeTypedJoint.o"
i686-apple-darwin9-gcc-4.0.1:
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btOde
TypedJoint.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no
effect
i686-apple-darwin9-gcc-4.0.1: no input files
CompileC
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btSorLcp.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btSorL
cp.cpp" normal i386 c++ com.apple.compilers.gcc.4_0
cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5
-gdwarf-2 -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btSorL
cp.cpp" -o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btSorLcp.o"
i686-apple-darwin9-gcc-4.0.1:
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletDynamics/Constrain
tSolver/btSorL
cp.cpp: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no
effect
i686-apple-darwin9-gcc-4.0.1: no input files
CompileC
build/PickObject.build/Debug-iphonesimulator/FallingCubes.build/Objects-
normal/i386/btDbvt.o "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletSoftBody/btDbvt.cp
p" normal i386
c++ com.apple.compilers.gcc.4_0
cd "/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/gcc-4.0 -x c++ -arch
i386 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -
D__IPHONE_OS_VERSION_MIN_REQUIRED=20000 -isysroot
/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1.
sdk -
fvisibility=hidden -fvisibility-inlines-hidden -mmacosx-version-min=10.5
-gdwarf-2 -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-generated-files.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-own-target-headers.hmap" "-
I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-all-target-headers.hmap" -iquote
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Skeleton-project-headers.hmap" -Wall "-
F/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator" -
F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator2.1
.sdk/Syste
m/Library/PrivateFrameworks
"-I/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/Debug-iphonesimulator/include" -
I../../../Bullet/src -I../../../Math -I../../../Include
"-I/Users/eisenhar/iPhone/oolongengine-
read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/DerivedSources" -include
/var/folders/oE/oEGcny4uHhmU8GqlNwH8zk+++TQ/-Caches-
/com.apple.Xcode.503/SharedPrecompiledHeaders/Prefix-
ajbipkfdatjliwdvtzwdydqphwyo/Prefix.pch -c
"/Users/eisenhar/iPhone/oolongengine-read-
only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletSoftBody/btDbvt.cp
p" -o
"/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/build/PickObject.build/Debug-
iphonesimulator/FallingCubes.build/Objects-normal/i386/btDbvt.o"
i686-apple-darwin9-gcc-4.0.1:
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/PickObject/../../../Bullet/src/BulletSoftBody/btDbvt.cp
p: No such file
or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x c++' after last input file has no
effect
i686-apple-darwin9-gcc-4.0.1: no input files
Original issue reported on code.google.com by [email protected]
on 5 Oct 2008 at 8:02
Includes are misspelled in examples. I especially found it in the physics
examples.
The actual file has a capital i for the Internal. The line should read:
#include "../Renderer/Core/GraphicsDevice/OS2x/OpenGL_internal.h"
Original issue reported on code.google.com by [email protected]
on 10 Jun 2008 at 5:15
What steps will reproduce the problem?
1. Open XCode
2. Load HUD demo project located at "Oolong
Engine2/Examples/Renderer/Tutorials/07 HUD"
3. Build and Run
What is the expected output? What do you see instead?
Build falis: got following error:
.../Oolong Engine2/Examples/Renderer/Tutorials/07 HUD/Resources-iPad/MainWindow-
iPad.xib:0:0 File does not exist at path
'.../Oolong%20Engine2/Examples/Renderer/Tutorials/07%20HUD/Resources-iPad/MainWi
ndow-
iPad.xib'
What version of the product are you using? On what operating system?
Revision 214, Mac OS X 10.6.3
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 3 May 2010 at 2:20
I just downloaded the project. I had to rename the file
Renderer/Core/GraphicsDevice/OS2x/OpenGL_Internal.h
to
Renderer/Core/GraphicsDevice/OS2x/OpenGL_internal.h
as I do use a case sensitive fileystem.
There are devloper keys set in the demonstrations - actually in the Targets.
Just remove the keys
in the target and set the keys just to 'iPhone Developer:' in the project ( not
Target ) that way
everybody can just build right away.
Patrick aka Jolly
Original issue reported on code.google.com by [email protected]
on 12 Nov 2008 at 3:22
Clean build using SDK5, Revision 44 or ZIP download of Oolong Engine.
I will fix these in the future, but I'm getting up to speed on XCode...
BTW--Great software!
Original issue reported on code.google.com by [email protected]
on 9 May 2008 at 7:19
What steps will reproduce the problem?
1. checkout rev 125 from svn
2. compile
3. run
The Skybox Renderer example runs in the simulator but on the iPhone it only
compiles. When
trying to run the app on the iPhone the app automatically exits when attempting
to launch.
rev 125, XCode 3.1.2, iPhone 2.2.1, original iPhone, intel MacBook
Original issue reported on code.google.com by [email protected]
on 7 Feb 2009 at 1:46
MatrixInverseEx generates correct results but MatrixInverse does not. I'm not
sure why, but I inverted a view-proj matrix and multiplied and didn't get
identity back with Inverse. I adapted a correct version of the implementation
from Eberly:
http://www.geometrictools.com/LibMathematics/Algebra/Wm5Matrix4.inl
Which works as expected.
Original issue reported on code.google.com by [email protected]
on 12 Jan 2011 at 11:39
Note that the Zip per pixel demo builds and the SVN doesn't...
SVN Checkout:
ls -l Oolong\ Engine2/Renderer/Core/GraphicsDevice/
.svn/ OS2x/ OpenGLESExt.cpp OpenGLESExt.h Texture.cpp
Texture.h
Beta5 Oolong Engine ZIP:
ls OolongEngine2SVN/Renderer/Core/GraphicsDevice/
OS2x OpenGLESExt.cpp OpenGLESExt.h Texture.h Texture.mm
Correction suggestion: in SVN remove Texture.cpp and add Texture.mm from ZIP.
Original issue reported on code.google.com by [email protected]
on 9 May 2008 at 7:25
I think DeviceType.mm needs to be like attached so that
it will compile for pre 3.2 devices.
Original issue reported on code.google.com by [email protected]
on 22 Apr 2010 at 1:31
Attachments:
On iphone simulator all the examples work well. On the real iphone something is
wrong. In the 08
Clip Planes the ball is rather oval then round. This phenomenon is happening on
every pod model
from this examples. Another problem is with the camera. In the 07 Skybox the
camera follow sthe
ballon only in the first 2,3 seconds of the execution, after that the ballon
disappears. This is
happening also in the 02 Optimized Mesh and 03 Shadows examples but only if
they are run on a
real iphone. Did any one of you encounter this problem? Hope that you can
help... Thanks in
advance.
Original issue reported on code.google.com by [email protected]
on 13 May 2009 at 9:34
What steps will reproduce the problem?
1. Matrix.cpp uses functions like sqrt() sin() cos() but on assignment to
the float variables it will cast to float.
This can be simplified and perhaps perform a bit better by using the
floating point version of these functions.
Attached is a patch.
Original issue reported on code.google.com by [email protected]
on 21 Apr 2010 at 2:19
Revision 108
Renderer/Resource/Streaming.h line 49 has an extra ';' at the end of the
'if' statement. Render the function always returning false. What the hell
gcc didn't warn the following line as unreachable code?
Original issue reported on code.google.com by [email protected]
on 5 Dec 2008 at 1:32
1. Compile SanAngeles demo in Device | Release mode
2. Copy to device
3. Run SanAngeles
4. Observe extremely poor FPS and severe graphical artifacts
I'm syncd to revision 76.
Is this a known issue, or am I doing something wrong?
Original issue reported on code.google.com by [email protected]
on 22 Aug 2008 at 7:10
What steps will reproduce the problem?
Build and run for any retina enabled iOS device
What is the expected output? What do you see instead?
The rendered image is either a 320×480 image stretched to 640×960, or a
320x568 stretched to 640×1136.
Original issue reported on code.google.com by [email protected]
on 24 Mar 2013 at 3:09
[deleted issue]
What steps will reproduce the problem?
1. checked out oolong engine 2, rev 125
2. loaded Profiler.xcodeproj into xcode v. 3.1.2 (for iPhone 2.2.1)
3. build project
First thing I noticed is that in the Timing class folder there are two files
listed: Timer.h, and
Timer.cpp. The Timer.cpp file was in red. I selected Reveal in Finder from the
context menu and
the file did not exist. There was however, a Timer.mm file instead. I changed
the name of the file
in XCode from Timer.cpp to Timer.mm. This resulted in 4 compile errors:
"../../../Include/../Utility/Timing/Timer.h:22: error: 'CFTimeInterval' has not
been declared"
I'm reading Leopard 10.5.6, XCode 3.1.2, iPhone OS 2.2.1, Orig iPhone, intel
MacBook
Original issue reported on code.google.com by [email protected]
on 7 Feb 2009 at 12:39
oolong is cool 3d engine written in c++,is it can be Port to android like
cocos2d-x ?
https://github.com/cocos2d/cocos2d-x
support iOS,android is very nice!
Original issue reported on code.google.com by [email protected]
on 5 May 2012 at 2:06
What steps will reproduce the problem?
1. checked out from svn repo
2. opened the "FallingCubes" example project
3. adjust provisioning profile and compile
What is the expected output? What do you see instead?
Compilation fails with 1071 errors, first being:
/Oolong
Engine2/Examples/Physics/FallingCubes/../../../Bullet/src/BulletSoftBody/btSoftB
ody.cpp:17:33:
error: btSoftBodyInternals.h: No such file or directory
What version of the product are you using? On what operating system?
checked out on September 26
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 26 Sep 2008 at 7:05
You should update your readme file on 2.02 version because you say beta 4
simulator has no opengl support.
Original issue reported on code.google.com by [email protected]
on 30 Apr 2008 at 7:44
What steps will reproduce the problem?
1. check out from svn rev 125 of oolong engine
2. set Active SDK to device 2.2.1
3. compile and run
This example compiles and runs on the simulator, but when compiling it on the
iphone it returns
2 errors:
"Command /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.0
failed with exit
code 1"
rev 125, oolong engine 2, XCode 3.1.2, iPhone 2.2.1, original iPhone, intel
MacBook
Original issue reported on code.google.com by [email protected]
on 7 Feb 2009 at 1:39
Hi,
line 571 in
http://code.google.com/p/oolongengine/source/browse/trunk/Oolong%20Engine2/Examp
les/Renderer/Ported%20PowerVR%20Examples/09%20Transparency/Application.mm
is:
glVertexPointer(3 ,VERTTYPEENUM,m_i32BackgroundStride,
m_pBackgroundTextureOffset);
should be:
glVertexPointer(3,VERTTYPEENUM,m_i32BackgroundStride,
m_pBackgroundVertexOffset)
Thanks for the great engine!!
Donovan.
Original issue reported on code.google.com by [email protected]
on 15 Jul 2009 at 11:56
What steps will reproduce the problem?
1. Fire up example Skeleton 01
2. Look at the time it takes to draw the Cube
3. It's off by a factor of 1000
What is the expected output? What do you see instead?
expected 0.6ms, instead, I see 600ms
What version of the product are you using? On what operating system?
svn revision 214
Please provide any additional information below.
To fix, change the 1000 in the function return to 1000000.
Better yet, multiply by 0.000001 instead of dividing by 1000000.
Original issue reported on code.google.com by [email protected]
on 19 Jan 2011 at 10:19
I think there is an error in the RenderScene function in Pick Object Demo.
The Raytest is done inside the for loop that draws each object. Unless I am
misunderstanding the
way it should work the Raytest need only be done once.
If you move all the Raytest code outside the for loop it seems to work a bit
better (and more like
what is expected).
R214
Original issue reported on code.google.com by [email protected]
on 22 May 2010 at 11:18
When i run applications on my iPod Touch and press home button, gdb say that
there a lot of
memory leaks. The reason is that shell->QuitApplication() not called at exit.
when i write in Delegate,mm
- (void) applicationWillTerminate:(UIApplication *)application
{
if(!shell->QuitApplication())
printf("QuitApplication error\n");
}
all bacome ok
sorry for my bad english
Original issue reported on code.google.com by [email protected]
on 20 Jul 2009 at 5:34
Run the physics engine at a variable rate. This will cause the demo to run the
same speed on older devices that can't support 60 fps.
Original issue reported on code.google.com by [email protected]
on 14 Feb 2011 at 6:30
What steps will reproduce the problem?
1. Observing the FPS counter over time.
What is the expected output? What do you see instead?
The current getFPS calculation in Timer.mm uses the average number of frames
over the length of the time of the program to deduce an FPS. If the program
pauses or goes into the background then the total frames drawn will be less
than 60 per second relative to when the application was launched, in addition
any rapid or arbitrary "frame crash" will not be detected properly and the FPS
timer will eventually become so bloated no accurate measurement is made.
What version of the product are you using? On what operating system?
XCode 4.0.2 with iOS 4
Please provide any additional information below.
Below is a rewritten function that can be put in place of the existing FPS
counter to deliver the current FPS and not an FPS-application-average it needs
to be called from the rendering function like the old one but requires no
parameters to work. I welcome any improvements on its design.
int GetAproxFps()
{
//Do all the timing
static int intTotalFramesTicked = 0, intPreviousFPS = 0;
static CFTimeInterval cftLastFrameTime = 0;
static CFTimeInterval cftThisFrameTime = 0;
static CFTimeInterval cftDeltaTime = 0;
int intAproxFPS;
//Increment the total frames ticked.
intTotalFramesTicked++;
//Get the current time for comparison.
cftThisFrameTime = CFAbsoluteTimeGetCurrent();
//Set the last frame to current if no last frame exists
if(cftLastFrameTime == 0)
{
cftLastFrameTime = CFAbsoluteTimeGetCurrent();
}
else
{
//Determine the time passed between function calls.
cftDeltaTime += cftThisFrameTime - cftLastFrameTime;
//If we have waited a second.
if (cftDeltaTime >= 1)
{
//Reset everything necessary.
cftDeltaTime = 0;
intAproxFPS = intTotalFramesTicked;
intTotalFramesTicked = 0;
intPreviousFPS = intAproxFPS;
}
else
{
intAproxFPS = intPreviousFPS;
}
}
//Set this frames time to the last frames time so time accumulates.
cftLastFrameTime = cftThisFrameTime;
return intAproxFPS;
}
Apologise if that does not display correctly.
Thank you for your lovely engine, EnlightenedOne
Original issue reported on code.google.com by [email protected]
on 1 Jul 2011 at 12:17
The latest revisions 139 and 140 have introduced several problems.
First, OpenGLESExt.h is missing, but is included by Textures.mm.
Second, most of the examples reference the EAGLView.h/.m in the wrong folders
(since there are
separate ES1 and ES2 folders now).
Even after fixing the references, I can not get Skeleton2 to run on the device
(Skeleton1 works,
Skeleton2 works in the simulator). Looking into the console I see the following
error:
Assertion failed: (au != __null), function m_deallocator, file
/Users/matthias/Documents/iPhone
Dev/Engines/oolongengine/Oolong Engine2/Examples/Renderer/01
Skeleton2/../../../Utility/MemoryManager/mmgr.cpp, line 1460.
This happens every single time I start the example.
Original issue reported on code.google.com by [email protected]
on 19 Jul 2009 at 10:28
In Texture.mm -> unsigned int CTexture::LoadTextureFromImageFile(...) :
the main else block in the member function LoadTextureFromImageFile (line 92)
looks like it is intended to put a 4 color texture in case the image was not
able to be loaded (providing a visual cue if the texture failed to load) .
This is nice however it fails because of the below:
line 92 declares a scope local variable GLuint textureID; which hides the
previous textureID declared in the same function above on line 48. This
consequently means the textureId output variable (2nd argument) is not set to
the newly created texture name , instead it returns 0 .
Not a big deal if your texture is able to load, but if it doesn't load you
don't get an error from the function and yet no texture is created.
Original issue reported on code.google.com by [email protected]
on 1 Jan 2012 at 11:20
Currently the BlendParse demo is out-of-date compared to the version in
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.
Also the BlendParse code in gamekit supports skinned skeletal animation, and it
has its own animation system (with Blender Actions etc). Would be nice to
extract this and add it to Oolong for a more light-weight system.
Original issue reported on code.google.com by erwin.coumans
on 15 Nov 2010 at 4:50
What steps will reproduce the problem?
1. Open the Falling Cubes example
2. compile it
3.
What is the expected output? What do you see instead?
Compiler exits with exit code 1. These are the last lines, displayed by the
compiler:
i686-apple-darwin9-gcc-4.0.1:
/Users/eisenhar/iPhone/oolongengine-read-only/Oolong
Engine2/Examples/Physics/FallingCubes/Accelerometer.m: No such file or directory
i686-apple-darwin9-gcc-4.0.1: warning: '-x objective-c' after last input file
has no effect
i686-apple-darwin9-gcc-4.0.1: no input files
What version of the product are you using? On what operating system?
engine checked out form svn on 10/05/2008
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 5 Oct 2008 at 7:57
What steps will reproduce the problem?
1. Try to download source with Tortise, VisualSVn or svn on Ubuntu 8.10
2.
3.
What is the expected output? What do you see instead?
Expected output: download source code
What I see: "'http://oolongengine.googlecode.com/svn/trunk/': could not connect
to server."
What version of the product are you using? On what operating system?
I have tried the latest on all three adn the OS' are Windows XP Pro
and Ubuntu 8/.10
Please provide any additional information below.
I can't seem to access teh source except through a browser.
Original issue reported on code.google.com by [email protected]
on 25 Aug 2010 at 4:14
What steps will reproduce the problem?
Code like the following from Bullet can't be compiled with Apple LLVM 3.0
because the code is probably incorrect C++ that skates by with regular GCC
because GCC is too lenient and there are no standard C++ compilers in
existence. There is a good chance this is already fixed in a more recent
version of Bullet.
In btSoftBodyInternals.h
template <typename T>
static inline void ZeroInitialize(T& value)
{
static const T zerodummy; <-- "Error: Default initialization of const type requires user provided default constructor."
value=zerodummy;
}
1.
Set Xcode to use an iOS 5 target or set to use Apple LLVM 3.0 and try to
compile oolong
2.
3.
What is the expected output? What do you see instead?
Expect compile without errors. Instead encounter dozens of errors that prevent
compilation.
What version of the product are you using? On what operating system?
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 9 Sep 2011 at 4:04
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