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Vittorio Romeo's Projects

reckless icon reckless

Reckless logging. Low-latency, high-throughput, asynchronous logging library for C++.

reframework icon reframework

Scripting platform, modding framework and VR support for all RE Engine games

retrorun icon retrorun

Old game I made back in 2009 with Scirra Construct, archived for nostalgia purposes.

scelta icon scelta

(experimental) Syntactic sugar for variant and optional types.

sfml icon sfml

Simple and Fast Multimedia Library

sfmlstart icon sfmlstart

(ABANDONED) A high-level library for SFML.NET developers

sg14 icon sg14

A library for Study Group 14 of Working Group 21 (C++)

shields icon shields

Concise, consistent, and legible badges in SVG and raster format

sol2 icon sol2

Sol v2.0 - a C++ <-> Lua API wrapper with advanced features and top notch performance - is here, and it's great! Documentation:

specimen icon specimen

(ABANDONED) An example game using SFMLStart, VeeEntitySystem2012, VeeCollision and VeeShadow

sqlite_orm icon sqlite_orm

❤️ SQLite ORM light header only library for modern C++

ssvautoupdater icon ssvautoupdater

C++14 simple utility/library to automatically update files from a server

ssvbloodshed icon ssvbloodshed

C++14 arcade game, spiritual successor to "Operation Carnage"

ssvcmake icon ssvcmake

Required CMake utility modules used in every CMake-enabled project.

ssvcratebox icon ssvcratebox

(ABANDONED) C++11 test game. Depends on SSVStart, SSVEntitySystem, SSVSCollision, SFML2.0. It is mainly used to try new features I implement in the mentioned libraries. The code is quite clean - it's a great example if you want to start using my libraries.

ssventitysystem icon ssventitysystem

[HEADER-ONLY] C++14 simple entity/component system for realtime games. Simplicity of use is preferred over a real "entity-component-system" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.

ssvgenetic icon ssvgenetic

[SCHOOL THESIS PROJECT] Genetic algorithm ant simulation

ssvjsoncpp icon ssvjsoncpp

[DEPRECATED] Now included in SSVUtilsJson - [HEADER-ONLY] Cleaned up fork of JsonCpp 0.6.0-rc2.

ssvluawrapper icon ssvluawrapper

[HEADER-ONLY] A C++11 LUA wrapper written by Tomaka17. The original project is discontinued. I created a repository with the original code, remove the non-C++11 parts and formatted it. I take no credit. This is a good project and I believe it should be maintained (and expanded) by someone experienced with C++ and LUA.

ssvmenusystem icon ssvmenusystem

[HEADER-ONLY] C++14 lambda-based library for quick creation of menus. Supports multiple nested menus (categories). Supports Single/Toggle/Slider menu item types. Useful in game development or console applications-

ssvopenhexagon icon ssvopenhexagon

C++20 FOSS clone of "Super Hexagon". Depends on SSVStart, SSVEntitySystem, SSVLuaWrapper, SSVMenuSystem, JSONcpp, SFML2.0. Features JSON/LUA customizable game files, a soundtrack by BOSSFIGHT, pseudo-3D effects.

ssvpiet icon ssvpiet

[SCHOOL THESIS PROJECT] Random Piet-inspired artwork generator

ssvrpgsystem icon ssvrpgsystem

(EXPERIMENTAL, WIP) Simple lambda-base C++11 RPG status/inventory/... system

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