I'm Artyom. I primarially work with .NET and TypeScript.
virenbar / dynmapimageexport Goto Github PK
View Code? Open in Web Editor NEWCLI tool for downloading tiles from Dynmap HTTP server and merging them into one image.
License: MIT License
CLI tool for downloading tiles from Dynmap HTTP server and merging them into one image.
License: MIT License
I'm Artyom. I primarially work with .NET and TypeScript.
It takes a bit of experimentation to find the right padding and zoom level for a "world map" that balances the level of detail with the file size. Because not every server map is the same size, and not everyone has the same definition for a "world map" I can understand that setting up guidelines could be difficult.
Also, +1 for the request from an earlier issue to add an option to put in two constraining points instead of using padding.
v1.0.0 tested on Windows 10
https://earthmc.net/map/aurora/
has :
in the title)m https://map.minecrafting.ru/ world flat [0,100,0] [12] 6
threw SixLabors.ImageSharp.UnknownImageFormatException: Image cannot be loaded.
because the range is too high. The program downloads wrong tiles and tries to merge them together.https://map.minecrafting.ru/?worldname=world&mapname=flat
) They should be not included.<center>
and <range>
should not be included as well.> m https://map.minecrafting.ru/ world flat [0, 100, 0] [6, 6,5,5]
Cannot parse argument '0]' for command 'merge' as expected type 'System.Int32'.
Unrecognized command or argument '[6,'.
Unrecognized command or argument '6,5,5]'.
Unrecognized command or argument '2'.
I suggest a new feature, you could be able to select map's range by corners' coordinates of the map. Let's say top-left, [-1000, 500] and bottom-right [2000, -800].
Also, the output is compressed, which I don't want. Because what if I make 1:1 map, so 1 block is 1 pixel? Then map is "png" but I see compression, so blocks are slightly pixelated, and f.e. the grass has different accents
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