interface.exe!std::vector<AnimPose,std::allocator >::operator[](const unsigned __int64 _Pos) Line 1733 C++
interface.exe!AnimBlendDirectional::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 99 C++
interface.exe!AnimBlendLinear::evaluateAndBlendChildren(const AnimVariantMap & animVars, const AnimContext & context, AnimVariantMap & triggersOut, float alpha, unsigned __int64 prevPoseIndex, unsigned __int64 nextPoseIndex, float dt) Line 91 C++
interface.exe!AnimBlendLinear::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 48 C++
interface.exe!AnimOverlay::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 56 C++
interface.exe!AnimOverlay::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 56 C++
interface.exe!AnimOverlay::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 56 C++
interface.exe!AnimOverlay::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 56 C++
interface.exe!AnimTwoBoneIK::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 55 C++
interface.exe!AnimPoleVectorConstraint::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 45 C++
interface.exe!AnimTwoBoneIK::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 55 C++
interface.exe!AnimPoleVectorConstraint::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 45 C++
interface.exe!AnimStateMachine::evaluate(const AnimVariantMap & animVars, const AnimContext & context, float dt, AnimVariantMap & triggersOut) Line 93 C++
interface.exe!Rig::updateAnimations(float deltaTime, const glm::mat<4,4,float,0> & rootTransform, const glm::mat<4,4,float,0> & rigToWorldTransform) Line 1628 C++
interface.exe!Model::updateRig(float deltaTime, glm::mat<4,4,float,0> parentTransform) Line 1397 C++
interface.exe!MySkeletonModel::updateRig(float deltaTime, glm::mat<4,4,float,0> parentTransform) Line 337 C++
interface.exe!Model::simulate(float deltaTime, bool fullUpdate) Line 1390 C++
interface.exe!SkeletonModel::simulate(float deltaTime, bool fullUpdate) Line 164 C++
interface.exe!MyAvatar::simulate(float deltaTime, bool inView) Line 925 C++
interface.exe!MyAvatar::update(float deltaTime) Line 773 C++
interface.exe!AvatarManager::updateMyAvatar(float deltaTime) Line 168 C++
interface.exe!Application::update(float deltaTime) Line 6557 C++
interface.exe!Application::idle() Line 5257 C++
interface.exe!Application::event(QEvent * event) Line 4214 C++
[External Code]
interface.exe!Application::notify(QObject * object, QEvent * event) Line 4171 C++
[External Code]
interface.exe!main(int argc, const char * * argv) Line 442 C++
[External Code]