Git Product home page Git Product logo

Comments (7)

viniciusgerevini avatar viniciusgerevini commented on June 14, 2024

Hello @saint11 . Can you tell me which Godot version and operational system are you using so I can test it myself?

Can you also give me an example which pattern you are trying to use and the layer names?

I usually use _$ as exclusion pattern and name my reference layers like background_. You can try this and let me know if it works for you. Just to rule out any bug in a specific version.

Your suggestion for examples is a good idea regardless. Thank you.

from godot-aseprite-wizard.

saint11 avatar saint11 commented on June 14, 2024

It's Godot Mono v4.0 on Windows. I'm using the auto-importer.
I tried the _$ exclusion pattern and it also didn't work.
It seems that the JSON file created is also not being deleted.

Currently I hardcoded the addon to ignore layers that are not visible so I can use it, maybe there could be an option for ignoring hidden layers on the auto-importer too?

Thanks!

from godot-aseprite-wizard.

saint11 avatar saint11 commented on June 14, 2024

I figured it out, I found a workaround!

It is only taking in consideration the configuration set in the Aseprite Spritesheet tool window, it is currently ignoring the settings set in the Project Settings, which is where I was setting them.

I suggest either centralizing the config in one place or having the auto-importer use the config set in the Project Settings.

from godot-aseprite-wizard.

viniciusgerevini avatar viniciusgerevini commented on June 14, 2024

Oh, definitely a bug. You are right, the auto-importer should use whatever is in the Project Settings by default in case no custom value is set. The settings in the tool window should only be used for the tool window.

I also didn´t realise the auto importer didn´t have the "only visibles" option. I'll put it there.

Thanks for reporting this.

from godot-aseprite-wizard.

viniciusgerevini avatar viniciusgerevini commented on June 14, 2024

Oh, totally off topic, but I just realised I know your work @saint11. Thanks for making those great pixel art tutorials. And also as a side note, I love TowerFall haha.

from godot-aseprite-wizard.

saint11 avatar saint11 commented on June 14, 2024

Haha thank you! And thanks for making this extension, it's great!

from godot-aseprite-wizard.

viniciusgerevini avatar viniciusgerevini commented on June 14, 2024

Fixes are already available in the releases page and submitted to Godot Asset Lib. The Asset Lib has been a bit slow testing new submissions so I'm not sure when it's going to land there.

Notes:

  • Auto-importer should use the default configuration from Project Settings.
  • *.json file cleanup should happen on all import methods when option is enabled.
  • The option to not include hidden layers was already available in the importer as "Only include visible layers" (It' s been working on my machines but let me know if you see any issue with that)

Thanks again for reporting this. 🚀

from godot-aseprite-wizard.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.