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viniciusgerevini avatar viniciusgerevini commented on June 14, 2024

Interesting. Could you provide an example project with the issue?

I honestly hadn't thought about these issues you mentioned and solving it is not quite straight forward as the Aseprite CLI does not provide anything like that.

We would have to export the regular image first, identify if the size is correct and them re-export it with padding if necessary.

I'd like to see the issue in a real project before committing to this complexity.

Thanks.

from godot-aseprite-wizard.

DeathEgg avatar DeathEgg commented on June 14, 2024

Not an example project, but Godot has a known bug involving bleeding pixels on Sprite2D's:
godotengine/godot#67164

I'm currently having that problem, and went to see if Aseprite Wizard had the ability to output to a a power of two texture to see if that mitigated the issue. I don't know if it would work or not, though.

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