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toolbar-manager's Issues

Ctrl+Shift+letter combination conflicts

The Ctrl+Shift+letter search is conflicting with key bindings I often use in creative mode: e.g. Ctrl+Shift+mouse drag can be used to make a plane of blocks, however if I try to move my character with WASD to put the end point further away, the block selection pops up. Also, Ctrl+Shift+C, Ctrl+Shift+X and Ctrl+Shift+B are used to copy, cut and blueprint the grid without any of its subgrids and those straight up conflict.

I would really prefer if I could disable the quick search feature altogether.

Exception encountered after clicked the TM button - SE version 1.204.017 b0

2024-05-17 22:36:41.401 - Thread:   1 ->  Exception: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
   at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
   at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   --- End of inner exception stack trace ---
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
   at Sandbox.Graphics.GUI.MyGuiControlTable.SortByColumn(Int32 columnIdx, Nullable`1 sortState, Boolean switchSort)
   at Sandbox.Graphics.GUI.MyGuiControlTable.HandleNewMousePress(MyGuiControlBase& captureInput)
   at Sandbox.Graphics.GUI.MyGuiControlTable.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
   at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
2024-05-17 22:36:41.415 - Thread:   1 ->  Exception occurred: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
   at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
   at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   --- End of inner exception stack trace ---
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
   at Sandbox.Graphics.GUI.MyGuiControlTable.SortByColumn(Int32 columnIdx, Nullable`1 sortState, Boolean switchSort)
   at Sandbox.Graphics.GUI.MyGuiControlTable.HandleNewMousePress(MyGuiControlBase& captureInput)
   at Sandbox.Graphics.GUI.MyGuiControlTable.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
   at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
   at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
   at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-05-17 22:36:41.415 - Thread:   1 ->  InnerException: 
2024-05-17 22:36:41.415 - Thread:   1 ->  Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
   at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
   at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
   at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
2024-05-17 22:36:41.416 - Thread:   1 ->  Showing message
2024-05-17 22:36:41.418 - Thread:   1 ->  MyInitializer.OnCrash
2024-05-17 22:36:41.418 - Thread:   1 ->  var exception = System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object.
   at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
   at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
   at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   --- End of inner exception stack trace ---
   at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
   at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
   at Sandbox.Graphics.GUI.MyGuiControlTable.SortByColumn(Int32 columnIdx, Nullable`1 sortState, Boolean switchSort)
   at Sandbox.Graphics.GUI.MyGuiControlTable.HandleNewMousePress(MyGuiControlBase& captureInput)
   at Sandbox.Graphics.GUI.MyGuiControlTable.HandleInput()
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
   at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
   at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
   at Sandbox.MySandboxGame.Update()
   at Sandbox.Engine.Platform.Game.UpdateInternal()
   at Sandbox.Engine.Platform.Game.RunSingleFrame()
   at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
   at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
   at Sandbox.Engine.Platform.Game.RunLoop()
   at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
   at SpaceEngineers.MyProgram.Main(String[] args)
   at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
   at avaness.SpaceEngineersLauncher.Program.Main(String[] args)

shift + letter setting

please add an option to disable the shift + letter search
this causes problems when attempting to: run, use the shift placement modifier while moving.
thank you.

Game update possibly broken the plugin

I spawned to the new scenario latest DLC added, tried to load toolbar I always use in vanilla worlds.
The game crashed right when it should load, then errored out when the game restarted.
Since I can't re-enable it, can't confirm if it's dependant on the scenario.

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