viktor-ferenczi / toolbar-manager Goto Github PK
View Code? Open in Web Editor NEWToolbar Manager plugin for the Space Engineers game.
License: MIT License
Toolbar Manager plugin for the Space Engineers game.
License: MIT License
I found an issue where attempting to load a toolbar would crash the game while in a cryopod.
The Ctrl+Shift+letter search is conflicting with key bindings I often use in creative mode: e.g. Ctrl+Shift+mouse drag can be used to make a plane of blocks, however if I try to move my character with WASD to put the end point further away, the block selection pops up. Also, Ctrl+Shift+C, Ctrl+Shift+X and Ctrl+Shift+B are used to copy, cut and blueprint the grid without any of its subgrids and those straight up conflict.
I would really prefer if I could disable the quick search feature altogether.
2024-05-17 22:36:41.401 - Thread: 1 -> Exception: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
--- End of inner exception stack trace ---
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
at Sandbox.Graphics.GUI.MyGuiControlTable.SortByColumn(Int32 columnIdx, Nullable`1 sortState, Boolean switchSort)
at Sandbox.Graphics.GUI.MyGuiControlTable.HandleNewMousePress(MyGuiControlBase& captureInput)
at Sandbox.Graphics.GUI.MyGuiControlTable.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2024-05-17 22:36:41.415 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
--- End of inner exception stack trace ---
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
at Sandbox.Graphics.GUI.MyGuiControlTable.SortByColumn(Int32 columnIdx, Nullable`1 sortState, Boolean switchSort)
at Sandbox.Graphics.GUI.MyGuiControlTable.HandleNewMousePress(MyGuiControlBase& captureInput)
at Sandbox.Graphics.GUI.MyGuiControlTable.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
2024-05-17 22:36:41.415 - Thread: 1 -> InnerException:
2024-05-17 22:36:41.415 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
2024-05-17 22:36:41.416 - Thread: 1 -> Showing message
2024-05-17 22:36:41.418 - Thread: 1 -> MyInitializer.OnCrash
2024-05-17 22:36:41.418 - Thread: 1 -> var exception = System.InvalidOperationException: Failed to compare two elements in the array. ---> System.NullReferenceException: Object reference not set to an instance of an object.
at ToolbarManager.Gui.ProfilesDialog.CellTextComparison(Cell x, Cell y)
at System.Collections.Generic.ArraySortHelper`1.SwapIfGreater(T[] keys, IComparer`1 comparer, Int32 a, Int32 b)
at System.Collections.Generic.ArraySortHelper`1.IntrospectiveSort(T[] keys, Int32 left, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
--- End of inner exception stack trace ---
at System.Collections.Generic.ArraySortHelper`1.Sort(T[] keys, Int32 index, Int32 length, IComparer`1 comparer)
at System.Array.Sort[T](T[] array, Int32 index, Int32 length, IComparer`1 comparer)
at System.Collections.Generic.List`1.Sort(Comparison`1 comparison)
at Sandbox.Graphics.GUI.MyGuiControlTable.SortByColumn(Int32 columnIdx, Nullable`1 sortState, Boolean switchSort)
at Sandbox.Graphics.GUI.MyGuiControlTable.HandleNewMousePress(MyGuiControlBase& captureInput)
at Sandbox.Graphics.GUI.MyGuiControlTable.HandleInput()
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate)
at Sandbox.Graphics.GUI.MyScreenManager.HandleInput()
at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput()
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
at avaness.SpaceEngineersLauncher.Program.StartSpaceEngineers(String[] args)
at avaness.SpaceEngineersLauncher.Program.Main(String[] args)
please add an option to disable the shift + letter search
this causes problems when attempting to: run, use the shift placement modifier while moving.
thank you.
I spawned to the new scenario latest DLC added, tried to load toolbar I always use in vanilla worlds.
The game crashed right when it should load, then errored out when the game restarted.
Since I can't re-enable it, can't confirm if it's dependant on the scenario.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.