Self-Driving Car Engineer Nanodegree Program
The motive of the project is to implement Model Predictive Control algorithm to properly steer and apply desired accelaration to the car. This is a typical optimisation problem where we minimise the error and steer smoothly.
The model is based on Kinetic model that simplifies the situation. This model doesnot implement external forces like friction, gravity effects, etc.
-
Update equations:
State variables :
x_[t] = x[t-1] + v[t-1] * cos(psi[t-1]) * dt
y_[t] = y[t-1] + v[t-1] * sin(psi[t-1]) * dt
psi_[t] = psi[t-1] + v[t-1] / Lf * delta[t-1] * dt
v_[t] = v[t-1] + a[t-1] * dt
cte[t] = f(x[t-1]) - y[t-1] + v[t-1] * sin(epsi[t-1]) * dt
epsi[t] = psi[t] - psides[t-1] + v[t-1] * delta[t-1] / Lf * dt
Actuator values :
delta: Steering angle
a : throttle value -
Timestep :
The prediction horizon 'T' should be large enough so that that our model predicts the trajectory with a good accuracy. 'T' is a product of 'N' and 'dt'. As a rule of thumb, 'T' should be large enough and 'dt' should be small enough to make accurate calculations for small time step in which car should change the actuator values. I chose a value of 'dt' that is greater than the value of latency. My value for N is 10 and dt is 0.15(150ms) -
Polynomial Fitting and MPC Preprocessing Prediction is made by finding a third degree polynomial and fitting the waypoints. A third degree polynomial is ideal for this problem because it can model both curvy and straight roads. The coordinates sent from MPC::solve is in map coordinates. In order to use the coordinates effectively, I transformed them from global to vehicle coordinates.
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Latency: In order to mimic real life scenarios, i.e a small delay in control and implementation, I introduced a small delay to handle this issue.
Latency equations:
latency = 0.1;
x = x + vcos(psi)latency;
y = y + vsin(psi)latency;
psi = psi + vdelta/Lflatency;
v = v + acceleration*latency;
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- cmake >= 3.5
- All OSes: click here for installation instructions
- make >= 4.1
- Linux: make is installed by default on most Linux distros
- Mac: install Xcode command line tools to get make
- Windows: Click here for installation instructions
- gcc/g++ >= 5.4
- Linux: gcc / g++ is installed by default on most Linux distros
- Mac: same deal as make - [install Xcode command line tools]((https://developer.apple.com/xcode/features/)
- Windows: recommend using MinGW
- uWebSockets
- Run either
install-mac.sh
orinstall-ubuntu.sh
. - If you install from source, checkout to commit
e94b6e1
, i.e.Some function signatures have changed in v0.14.x. See this PR for more details.git clone https://github.com/uWebSockets/uWebSockets cd uWebSockets git checkout e94b6e1
- Run either
- Fortran Compiler
- Mac:
brew install gcc
(might not be required) - Linux:
sudo apt-get install gfortran
. Additionall you have also have to install gcc and g++,sudo apt-get install gcc g++
. Look in this Dockerfile for more info.
- Mac:
- Ipopt
- Mac:
brew install ipopt
- Linux
- You will need a version of Ipopt 3.12.1 or higher. The version available through
apt-get
is 3.11.x. If you can get that version to work great but if not there's a scriptinstall_ipopt.sh
that will install Ipopt. You just need to download the source from the Ipopt releases page or the Github releases page. - Then call
install_ipopt.sh
with the source directory as the first argument, ex:bash install_ipopt.sh Ipopt-3.12.1
.
- You will need a version of Ipopt 3.12.1 or higher. The version available through
- Windows: TODO. If you can use the Linux subsystem and follow the Linux instructions.
- Mac:
- CppAD
- Mac:
brew install cppad
- Linux
sudo apt-get install cppad
or equivalent. - Windows: TODO. If you can use the Linux subsystem and follow the Linux instructions.
- Mac:
- Eigen. This is already part of the repo so you shouldn't have to worry about it.
- Simulator. You can download these from the releases tab.
- Not a dependency but read the DATA.md for a description of the data sent back from the simulator.
- Clone this repo.
- Make a build directory:
mkdir build && cd build
- Compile:
cmake .. && make
- Run it:
./mpc
.
- It's recommended to test the MPC on basic examples to see if your implementation behaves as desired. One possible example is the vehicle starting offset of a straight line (reference). If the MPC implementation is correct, after some number of timesteps (not too many) it should find and track the reference line.
- The
lake_track_waypoints.csv
file has the waypoints of the lake track. You could use this to fit polynomials and points and see of how well your model tracks curve. NOTE: This file might be not completely in sync with the simulator so your solution should NOT depend on it. - For visualization this C++ matplotlib wrapper could be helpful.
We've purposefully kept editor configuration files out of this repo in order to keep it as simple and environment agnostic as possible. However, we recommend using the following settings:
- indent using spaces
- set tab width to 2 spaces (keeps the matrices in source code aligned)
Please (do your best to) stick to Google's C++ style guide.
Note: regardless of the changes you make, your project must be buildable using cmake and make!
More information is only accessible by people who are already enrolled in Term 2 of CarND. If you are enrolled, see the project page for instructions and the project rubric.
- You don't have to follow this directory structure, but if you do, your work will span all of the .cpp files here. Keep an eye out for TODOs.
Help your fellow students!
We decided to create Makefiles with cmake to keep this project as platform agnostic as possible. Similarly, we omitted IDE profiles in order to we ensure that students don't feel pressured to use one IDE or another.
However! I'd love to help people get up and running with their IDEs of choice. If you've created a profile for an IDE that you think other students would appreciate, we'd love to have you add the requisite profile files and instructions to ide_profiles/. For example if you wanted to add a VS Code profile, you'd add:
- /ide_profiles/vscode/.vscode
- /ide_profiles/vscode/README.md
The README should explain what the profile does, how to take advantage of it, and how to install it.
Frankly, I've never been involved in a project with multiple IDE profiles before. I believe the best way to handle this would be to keep them out of the repo root to avoid clutter. My expectation is that most profiles will include instructions to copy files to a new location to get picked up by the IDE, but that's just a guess.
One last note here: regardless of the IDE used, every submitted project must still be compilable with cmake and make./