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sculpt's Introduction

Sculpt

A port of my meshing project from C++ to the Unity job system. This program generates triangles approximating the surface of the distance function the user inputs using brushes. Many distance functions may be input, therefore the distance functions are referenced in the leaves of an octree. Once a leaf is changed, a compute job is started to update the leaf mesh.

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sculpt's People

Contributors

vethanis avatar

Stargazers

 avatar  avatar Goose Goosington (Emma Steimann) avatar Patrik Holler avatar Bradley Bossard avatar Andy Baker avatar Man Sun avatar Greggman avatar Wulferis avatar Scott Anderson avatar Rodolfo Calabrezi avatar Wenzy avatar Luis Hidalgo avatar

Watchers

James Cloos avatar  avatar Wulferis avatar Man Sun avatar

Forkers

emmasteimann

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