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rl1's Introduction

RL1

A toy engine for testing and implementing engine and rendering techniques.

Video

Details

Currently implemented:

  • Image based lighting
  • Entity Component System
  • Generational indices / handles
  • Frame lifetime linear memory allocator
  • Constructive Solid Geometry via signed distance functions and marching cubes
  • Constructive Solid Geometry via Binary Space Partitioning trees
  • Control abstraction via action / axis binding
  • Multithreaded task system

Third party libraries / technologies in use:

  • GLFW
  • Glad
  • GLM
  • PCG32
  • FNV1a
  • Dear ImGui
  • Bullet physics
  • STB libraries
  • sokol_time

Planned features or techniques:

  • Switch to vulkan rendering backend
  • Integrate use of AMD's vulkan memory allocator
  • Experiment further with parser combinators, bytecode VMs, and scripting systems
  • Audio system

Currently only supports builds using MSVC and CMake

rl1's People

Contributors

vethanis avatar

Watchers

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Forkers

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