You can load plain JS here, and you can use the elements below to access 3DS system's functions.
Special variables and functions
Modules / element collections:
System (manages common system operarions): system.exitApp() -> Closes 3dJS app, not just the code. This will return to Home menu or HBW launcher. system.isNew3DS() -> Returns true if current console is a New 3DS model, otherwise false. system.getTime() -> Returns a collection with time elements: getTime().Hour, getTime().Minutes, getTime().Seconds, getTime().DayName, getTime().DayNumber, getTime().MonthName, getTime().MonthNumber and getTime().Year. system.reboot() -> Reboots the console. system.powerOff() -> Turns the console off. system.getBattery() -> Returns the aproximate battery level (0, 20, 40, 60, 80 or 100) system.isCharging() -> Returns true if the console is being charged, otherwise false. system.launchApplet(Applet) -> Opens an applet and waits till it is closed.
Console (manages printing to console in both screens): console.log(...) -> Prints every argument to the console and then ends it with a line. console.read() -> Opens the console keyboard and returns its text. console.setScreen(Screen) -> Sets the screen where console.log() will print data. console.clear() -> Clears the text at the selected screen.
Screen (contains two variables refering to top and bottom screen): screen.Top -> Represents the top screen. screen.Bottom -> Represents the bottom screen.
Input (manages reading and handling common input, like buttons or touch): input.None -> No input is pressed. input.A -> A button. input.B -> B button. input.Select -> Select button. input.Start -> Start button. input.DRight -> D-pad, right part. input.DLeft -> D-pad, left part. input.DUp -> D-pad, up part. input.DDown -> D-pad, down part. input.R -> R button. input.L -> L button. input.X -> X button. input.Y -> Y button. input.ZL -> ZL button. input.ZR -> ZR button. input.Touch -> Screen touched. input.CSRight -> C-stick right part. input.CSLeft -> C-stick left part. input.CSUp -> C-stick up part. input.CSDown -> C-stick down part. input.CPRight -> Circle pad right part. input.CPLeft -> Circle pad left part. input.CPUp -> Circle pad up part. input.CPDown -> Circle pad down part. input.checkUp() -> Returns the input when it's pressed. input.checkDown() -> Returns the input when it's released. input.checkHeld() -> Returns which input is constantly pressed. input.isPressed() -> Returns true if there's any input pressed. input.getTouch() -> Returns the touch coords of the screen is touched: getTouch().X, getTouch().Y.
Applet (contains some IDs of system applets as variables): applet.HomeMenu -> Home menu applet. applet.AlternateMenu -> Alternate home menu? applet.Camera -> Camera applet. applet.FriendsList -> Friends list applet. applet.GameNotes -> Game notes applet. applet.WebBrowser -> Internet Browser applet. applet.InstructionManual -> Current app's manual? applet.Notifications -> Notifications' applet. applet.Miiverse -> Miiverse applet. applet.MiiversePosting -> Miiverse applet, posting part. applet.AmiiboSettings -> Ammibo settings' applet. applet.Application -> Application? applet.eShop -> eShop common applet. applet.SoftwareKeyboard -> Internal keyboard applet. applet.MiiSelector -> Mii selector applet. applet.PhotoSelector -> Photo selector applet. applet.SoundSelector -> Sound selector applet. applet.ErrorDisplay -> Error display's applet. applet.eShopMint -> eShop (MINT, downloader?) applet. applet.CirclePadCalibrator -> CirclePad pro calibrator applet. applet.Notepad -> Notepad applet.
You can use all of these constants and functions in JS code processd by 3dJS.
IMPORTANT! Any issues you find, please tell me about them. Enjoy your scripting!