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renderburst's Introduction

Render Burst - Batch Rendering Add-on for Blender 4.1, 4.0, 2.8 and 2.79

Render all cameras, one by one, and store the results.
Note: Blender 2.8 is supported! There are now 3 versions, one for 4.0, 2.8 and the other for 2.79. Doesn’t support animation yet.

Authors: Aidy Burrows, Gleb Alexandrov, Roman Alexandrov

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How to Install the Add-on, step-by-step

  1. Download the archive with RenderBurst and Project Files

  2. Unpack it

  3. Launch Blender! :) Go Edit > User Preferences > Add-ons

  4. Press the Install Add-on from File Button

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  1. Navigate to the folder with the RenderBurst.py file, select it and click Install Add-on from File.

You should now see a new tab in the right toolshelf, called Render Burst.

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Congrats!

How to Use Render Burst

Select the mode (All Cameras or Selected) and hit RENDER! Simple, right? :)

Note: Don’t forget to set up the output folder in the render settings tab beforehand.

Over to You

Have fun and if you discover a bug or just want to say hi, feel free to drop us line at [email protected]

Gleb on Twitter: https://twitter.com/gleb_alexandrov
Aidy on Twitter: https://twitter.com/AidyBurrows3D

Gleb on Facebook: https://www.facebook.com/CreativeShrimp/
Aidy on Facebook: https://www.facebook.com/AidyBurrows3D/

renderburst's People

Contributors

glebalexandrov avatar romanalexandrov avatar

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renderburst's Issues

Allow saving to a different folder each time RenderBurst is used

Currently, RenderBurst will overwrite files in a folder if they have the same names. If you make a change and want to compare the original images with the results of the change, the original renders are lost if you do not move the images to a new folder.

It might be useful to have a checkbox that, when checked, will save the images into a different folder each time RenderBurst is used. Maybe the date and time that the rendering started would be a good naming pattern, so rather than having:

 /outputDirectory
    Camera.001.png
    Camera.002.png
    Camera.003.png

it can produce

 /outputDirectory
   /2019-01-03-17-30
      Camera.001.png
      Camera.002.png
      Camera.003.png
   /2019-01-04-17-00
      Camera.001.png
      Camera.002.png
      Camera.003.png
   /2019-01-04-17-30
      Camera.001.png
      Camera.002.png
      Camera.003.png

Of course, if the checkbox is not checked, the old behaviour would remain. I'd be happy to proved a pull request, but I'm not enormously familiar with Blender add-on development so it would probably not be of high quality.

Render multi camera problem

Hi.Im using render brust addon in blender 2.81 beta. Its amazing. but
in new daily built of blender 2.81 , Render brust just Render one
camera repeatedly. Please fix it if you have time.Thank you for this
addon

Render repeatedly all the time

Hi, When I render, only the first camera will continue to render, and it will continue to render, unable to exit. My Blender Version is ‘blender-2.81-382e7ce9ecfb-windows64’ build on October 18.

Animation Error when no animation is in scene

I am trying render several cameras. They are not involved in animation but I am getting an error that animation is not supported. Please advise as to how to troubleshoot. Thanks!

Maintenance of the RenderBurst project

Hi @GlebAlexandrov !
Thanks for the amazing work you've put into developing this plugin.

I've done some research while trying to find a batch rendering Blender plugin and, just like you said in the Youtube intro of RenderBurst, most of the other plugins are just bloated with functionalities I don't necessarily need at the moment (like Render+ from BlenderMarket to just put a batch of renders according to only different cameras.

I've been wondering if you'd be keen on letting some maintainers to the repo. I would myself have some ideas how to contribute (e.g. updating to new Blender versions, setting individual render resolution per camera, etc.). Plus there are other cool PRs which may improve RenderBurst rapidly, like #12

Cheers!

Rendering animation sequences

Hi there, is it possible to render animation sequences? I'm looking for a faster way to turn out 360 renders using eevee.
Is this possible at the moment or is it something you may consider implementing?

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