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lib-jitsi-meet + Unity WebGL

This is a very basic example of drawing remote video tracks from lib-jitsi-meet on objects in Unity (WebGL only).

  1. When lib-jitsi-meet reports new a remote video track, it is attached to an HTML video element, which is stored in a JS global.
  2. A script component is attached to a Unity object. The script's Start function creates a texture and attaches it to a material on the object. The script's Update function calls a JS plugin method, passing a pointer to the texture.
  3. The JS plugin method uses texSubImage2D to copy pixels from the video element of the first remote track onto the texture. In a real application you would identify the remote tracks (e.g. by participant ID) and paint each one on a separate object.

For other platforms than WebGL, integration would be more complex as it would require the signalling to be implemented natively. Contact us if you are interested in native integration.

AVStack

If you're building with Jitsi Meet, AVStack provides global, scalable, managed Jitsi Meet backends that can power your application from launch up to large scale.

License

MIT license.

jitsi-meet-unity-demo's People

Contributors

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