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voxelengine's Introduction

VoxelEngine

Research into Minecraft-style voxel engines. Done primarily in Unity as the aim was to explore the data structures and algorithms more so than the lower-level internals of a game engine.

NOTICE

This repo is no longer being maintained. I am currently working on a clean-slate successor to this project that will primarily focus on full RGB lighting and efficient meshing. The new project solves many of the issues plaguing this one and should serve as a better foundation for Minecraft-style voxel game projects.

Current Features

  • Multithreaded chunk pipeline.
  • Rough atlas generation at runtime from individual textures.
  • Minecraft-style voxel lighting.

Credits

Textures used are from the Pixel Perfection texture pack by XSSheep. You can find the Minecraft Forum post here: Pixel Perfection.

voxelengine's People

Contributors

vektorknight avatar

Stargazers

RainsSoft avatar  avatar 神麤詭末 avatar  avatar

Watchers

James Cloos avatar  avatar  avatar ADV avatar

voxelengine's Issues

Optimize the chunk gen side?

When seeing the world I see there many chunks that have some sides that can be disabled
Could you please take a look and optimize it?

image

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