抽取骨骼动画关键帧顶点数据,组合成新的mesh,将mesh的法线,切线,uv等通道用来存关键帧顶点数据
运行时候通过顶点shader进行gpu插值
cpu控制时间轴以及长动画的mesh切换
增加了gpu instance的支持
参考makeData场景生成数据
参考demo场景运行
This project forked from lixiuzhi/u3dvertexanimationsys
u3d GPU插值顶点动画替换骨骼动画方案
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