vasumahesh1 / azura Goto Github PK
View Code? Open in Web Editor NEWRepository for real time rendering engine and tools for C++
License: MIT License
Repository for real time rendering engine and tools for C++
License: MIT License
There is a static check that deals with allocation apis. Need to figure that out.
Nuklear UI seems like a good option, might want to make a wrapper for it
Slots change, currently the work around is to make sure the "common" uniforms are declared 1st.
Add compute render pass to the generic API
Travis bois
Make some sample code maybe to test out the Vulkan Render System, using the generic handles: Renderer, Shader, Window etc.
Might want to build the Vulkan Render System as DLLs and load them when the app starts.
Use the recently released MSFT library
Sentry doesn't have an official C++ library (lol). This seems pretty nice!
Currently, The graphics runs on Debug mode. For example, D3D12 is compiled with the Debug layer on. This is pretty bad for applications using the render system directly -- as they are under the assumption that the RenderSystem is working correctly.
This will allow us to make Deferred renderers with a modified pipeline.
Add support for GLFW and other APIs (like for Android etc.)
Migrate the procedural planet project from WebGL to Azura
Vectors and a few other containers don't initialize or have no APIs to initialize with arguments.
Sometimes instance buffer data needs to be remade and we need to re-write the data. This can be done by making sure we provide the max buffer data and we allocate inside that region only. Also, we could make it grow-able later on.
Fix the way allocators work in VkRenderer
Slang doesn't have a CMake to build it. Maybe download the binaries at build time and cache them like Vulkan SDK
There is an issue with Triangle Ordering of auto generated meshes and Culling for VkDrawablePool. Currently what we have is a work around.
Add forward+ and clustered deferred renderer for D3D12 and Vulkan
Especially for data-oriented data structures.
Lock in the APIs for Drawables and DrawablePools
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.