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azura's Issues

Integrate Slang

Slang doesn't have a CMake to build it. Maybe download the binaries at build time and cache them like Vulkan SDK

Add RenderSystemDebug & RenderSystem targets

Currently, The graphics runs on Debug mode. For example, D3D12 is compiled with the Debug layer on. This is pretty bad for applications using the render system directly -- as they are under the assumption that the RenderSystem is working correctly.

Fix Cull Flags for VkDrawablePool

There is an issue with Triangle Ordering of auto generated meshes and Culling for VkDrawablePool. Currently what we have is a work around.

Drawable should "update" slots like instance buffer data

Sometimes instance buffer data needs to be remade and we need to re-write the data. This can be done by making sure we provide the max buffer data and we allocate inside that region only. Also, we could make it grow-able later on.

Get the Vulkan Render System up and running

Make some sample code maybe to test out the Vulkan Render System, using the generic handles: Renderer, Shader, Window etc.

Might want to build the Vulkan Render System as DLLs and load them when the app starts.

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