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VUdon - Visibility Sensors GitHub GitHub Repo stars GitHub all releases GitHub tag (latest SemVer)

Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.

Installation

  1. Download com.varneon.vudon.visibility-sensors.zip from here
  2. Unpack the .zip somewhere
  3. In VRChat Creator Companion, navigate to Settings > User Packages > Add
  4. Navigate to the unpacked folder, com.varneon.vudon.visibility-sensors and click Select Folder
  5. VUdon - Visibility Sensors should now be visible under Local User Packages in the project view in VRChat Creator Companion
  6. Click Add
  1. In the Unity toolbar, select Window > Package Manager > [+] > Add package from git URL...
  2. Paste the following link: https://github.com/Varneon/VUdon-VisibilitySensors.git?path=/Packages/com.varneon.vudon.visibility-sensors

Import from Unitypackage:

  1. Download latest VUdon - Visibility Sensors from here
  2. Import the downloaded .unitypackage into your Unity project

Developed by Varneon with ♥️

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vudon-visibilitysensors's Issues

Automate VPM releases

Automate the release workflow for creating new releases based on package manifest information with following assets included:

  • .zip compatible with VRChat Package Manager
  • .unitypackage

Add option for detecting visibility on enable

Currently the target of a visibility sensor may become desynced at start or when the sensor is disabled.

Detecting the visibility and invoking the appropriate method should ensure that the signals sent by the sensor always match the expected state.

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