Table of Contents
This project intends to be a simplistic simulation of a small city. The user can play with differents values to see how they impact the simulation after each (simulated) days. The population have needs satisfied by goods. A portion of the populations works to create those goods. Depending on how much the population's needs are satisfied, a global happiness is calculated. If it's high enough, the popluation will grow. If it's too low it will reduce.
This game has a unity version ->
NNSG_Unity
This section should list any major frameworks/libraries used to bootstrap your project. Leave any add-ons/plugins for the acknowledgements section. Here are a few examples.
This is an example of how you may give instructions on setting up your project locally. To get a local copy up and running follow these simple example steps.
This is an example of how to list things you need to use the software and how to install them.
- You need asp.net core framework version 3.1
Below is an example of how you can instruct your audience on installing and setting up your app. This template doesn't rely on any external dependencies or services.
- Clone the repo
git clone https://github.com/gabrielrossier/NNSG.git
- Open the .sln file in visual studio
- Rename config.example.json to config.json
- Run project
When you are playing the game with the console, you have few commands to play.
help
-> will display the list of commandsnext
-> will skip the daynext X
-> replace de X to skip an ammount of daysresources
-> display the ammount of resourcesjobs
-> will display how many workers are in each jobs
Project Link: https://github.com/gabrielrossier/NNSG