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hode's Issues

switch.h missing for Nintendo Switch compilation

When compiling for nintendo switch, I'm getting an error:

hode/main.cpp:23:10: fatal error: switch.h: No such file or directory
   23 | #include <switch.h>

It seems a library is missing, but I cannot figure out what library that is or how to install it. I'd be thankful for any tips :)

Status?

Hi,

I'm following this neat re-implementation engine. The screenshots look great so far, but it is a little unclear from the README what elements from gameplay are implemented and if the game is completable or not. Can you add a few lines in the README on what to expect if you want to test this engine?

Thanks!

Switch: Can't start level two

I use version 0.2.6 on the switch with DAT files from a German CD.

After level 1 is finished, the movie sequence starts and I start again shortly before reaching the top of the mountain (a section before the closing dinosaur head).

movie sound assertion

Crash in menu playing movies:

hode: menu.cpp:330: int Menu::getSoundNum(int, int) const: Assertion `index < count' failed.
abort

Compiled and tested on Debian X86_64 and Amiga Classic PPC (SDL1 fork).

Audio issues on 0.2.9f with the PC version

Hello! I've recently discovered HODE and I tested it a bit.
I tried the 0.2.9 executable from cyxdown.free.fr/hode/ (according to the readme it's the 0.2.9f version) and it worked but the audio has big issues.
The protagonists sound effects should be stereo (e.g. from left to right when walking through the stages) but they got played only on the left side.
Is there any chance to have a fix for this?
Thank you very much for your work 👍

Make controls configurable?

Would it be possible to make te controls configurable in the .ini file?

for example i would like to remap the down arrow on vita to the right trigger for ducking

{ PSP_CTRL_RTRIGGER, SYS_INP_DOWN }

instead of

{ PSP_CTRL_DOWN, SYS_INP_DOWN }

But it would also be good to be able to remap the other buttons

Executable is possibly infected with malware

Hello,

The hode.exe downloadable from the website http://cyxdown.free.fr/hode/ linked at this GitHub repo's about section is possibly infected with malware.
VirusTotal detects it as a malware:
https://www.virustotal.com/gui/file/5bf4686e68edfe91a982f17803316b8e886df1177b4b394a5e86601df28d6d63/detection

I've built it from source and it contains no malware:
https://www.virustotal.com/gui/file/2ade139a92d3c5bcc2572f1b153002b6e0cca8dbe57fe744069f92d5430ed1ce/detection

The build is happened completely on GitHub servers via a workflow.
The release is here: https://github.com/CommonLoon102/hode-vs/releases/tag/0.2.9d-autobuild-2021-apr-10-03
The workflow run is here: https://github.com/CommonLoon102/hode-vs/actions/runs/736501523

@cyxx: It would be a good idea to clean your toolchain. First, turn off UPX compression and let's see if it still shows that it is infected. Saving 2-300 kbytes nowadays doesn't really matter.

Instructions unclear

Hi there,

I am trying to figure out what exactly I need to make this work, in my SD card I should see (inside "hode" folder, which is inside "switch" folder, which is at the root):

Note that setup.dat is not at the root but inside a "setup" folder, should it be moved inside "hode" folder?
How do I start the game from my switch? Will it show on the main menu along with the other games?

Thanks in advance :)

vitadb release

not sure if you created the release, but could you create a data zip with at least the hode.ini and maybe the demo files?

Hidden DAT files

It was a bit tricky to find the dat files on the cd.

After searching for a while I was able to find them in the HeartOfDarkness_XX.exe.
Maybe you could add the info to the readme, that most of the files have to be extracted from the exe.

Menu is missing

For Nintendo Switch: It's working great. I hope that you fix for Menu. Menus is needed. Are you going to make to bring Menu back ?

Integrate version 0.2.9e

@usineur Are there any plans to integrate the newest version? I could do it based on a folder comparison. How you usually integrate the newer versions?

MacOS build

What are the steps to build it on MacOS? I don't have a mac, I just want to set up the CI for it.
@hthetiot: can you please help?
This is what I get:

[100%] Linking CXX executable hode
ld: library not found for -lSDL2
clang: error: linker command failed with exit code 1 (use -v to see invocation)
make[2]: *** [hode] Error 1
make[2]: Target `CMakeFiles/hode.dir/build' not remade because of errors.
make[1]: *** [CMakeFiles/hode.dir/all] Error 2
make[1]: Target `all' not remade because of errors.
make: *** [all] Error 2
make: Target `default_target' not remade because of errors.
Error: Process completed with exit code 2.

https://github.com/CommonLoon102/hode-vs/runs/2318881060?check_suite_focus=true

I did brew update && brew install sdl2, but maybe this is the wrong package, on Linux it is libsdl2-dev.

Related: #7

License of the source code

Hi,

I could not find any information about the license of the source code. Is it under MIT, GPL or something similar?

Kind regards

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