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shifaau9

project-props's Issues

Some floating objects

I hope this awesome mod is still being developed
These appeared for me in release 2.3:

image

Coordinates can be seen in the screenshot

What does the .ASI do?

I've been getting random crashes with 0x40666666 in ProjectProps.asi

it would be better to like state what the purpose of this library is? Is it a Limit adjuster of sorts or something else? if so then what limits does this raise? Would it be possible to raise them via the f92 LA. Thanks

Crash Log :

GTA SA 1.0.0.0 US
Unhandled exception at 0x40666666 in gta_sa_compact_4gb_listener.exe: 0x80000003: Breakpoint exception.
    Register dump:
        EAX: 0x40666666  EBX: 0x0591BF0C  ECX: 0x17C54E20  EDX: 0x17C54E20  
        EDI: 0x41914128  ESI: 0x1A86A290  EBP: 0x00EBEFF4  EIP: 0x40666666  
        ESP: 0x00EBEEA8  EFL: 0x00000246  CS: 0x00000023   SS: 0x0000002B   
        GS: 0x0000002B   FS: 0x00000053   ES: 0x0000002B   DS: 0x0000002B   
        
    Stack dump:
        0x00EBEEA8:  6E6CCD66 AB711A73 066017B8 0000006F 6EF2C20F 00000000
        0x00EBEEC0:  ABFF7F2C 00EBEF14 00EBEF78 04C7E150 6EF6D858 177C6288
        0x00EBEED8:  177C6250 0A70B028 00000001 0A70B028 17827258 17825AB8
        0x00EBEEF0:  17829BB0 00EBEED0 00EBEED0 006F3FE0 00EBEF64 6EF5C58D
        0x00EBEF08:  00000000 00EBEF4C 6EF36835 6EF6D3E4 010A71B8 1782E958
        0x00EBEF20:  1781BDE0 177C88D0 1781A758 177C6410 17829D38 1782EB50
        0x00EBEF38:  00EBEF14 010A71B8 04C7E140 6E6EFB88 00000000 00000000
        0x00EBEF50:  2A84B7EC 00000000 00000000 010A71B8 04C7E140 00EBF064
        0x00EBEF68:  6EF5CB5D 00000000 00EBF070 6EF2FEEE 6EF6D3E4 00EBEFCD
        0x00EBEF80:  000004D0 17C532C4 00000001 00EBF064 6EF5CB32 0109CD18
        base: 0x00CC0000   top: 0x00EBEEA8   bottom: 0x00EC0000
        
    Backtrace (may be wrong):
        =>0x40666666 in unknown (+0x40666666) (0x00EBEEA4) 
          0x6E6CCD66 in projectprops.asi (+0xcd66) (0x00EBEFF4) 
          0x6E6CAAB0 in projectprops.asi (+0xaab0) (0x00EBF070) 
          0x6E6CAD65 in projectprops.asi (+0xad65) (0x00EBF0C4) 
          0x6E6CD4E5 in projectprops.asi (+0xd4e5) (0x00EBF104) 
          0x6E6CAE7B in projectprops.asi (+0xae7b) (0x00EBF128) 
          0x6E6CED22 in projectprops.asi (+0xed22) (0x00EBF2A0) 
          0x70507E17 GetCleoPlusVersion+0x4197 in CLEO+.cleo (+0x17e17) (0x00EBF2F4) 
          0x7051B46C GetCleoPlusVersion+0x177ec in CLEO+.cleo (+0x2b46c) (0x00EBF32C) 
          0x7051206B GetCleoPlusVersion+0xe3eb in CLEO+.cleo (+0x2206b) (0x00EBF350) 
          0x7050F698 GetCleoPlusVersion+0xba18 in CLEO+.cleo (+0x1f698) (0x00EBF450) 
          0x0053C07C in gta_sa_compact_4gb_listener.exe (+0x13c07c) (0x00EBF484) 
          0x6FA2B8E9 in MODLoader.asi (+0x1b8e9) (0x00EBF4CC) 
          0x6FA2FC02 in MODLoader.asi (+0x1fc02) (0x00EBF4E0) 
          0x6FA2E267 in MODLoader.asi (+0x1e267) (0x00EBF4FC) 
          0x6FA30246 in MODLoader.asi (+0x20246) (0x00EBF670) 
          0x6FA3013C in MODLoader.asi (+0x2013c) (0x00EBF67C) 
          0x6FC69800 std::_Func_impl_no_alloc<void (__cdecl*)(CPed *,int),void,CPed *,int>::_Do_call+0x250 in ImFX.asi (+0x19800) (0x00EBF688) 
          0x6FC6815E std::function<void * __cdecl(std::function<void * __cdecl(CPed *)>,CPed * &)>::operator=+0x13e in ImFX.asi (+0x1815e) (0x00EBF6EC)
```

Found two props that crashes the game

The props are:
19262 - sign_speedbump
19311 - gas_rack

Whenever I enter an area with those props the game freezes. Also happens if I try to view them in Map Editor

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