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eveol's Introduction

E.V.E.O.L

Enhanced Visualization of EVE Online™ Locations, is a navigation & intel management service for EVE Online™

EVE Online and the EVE logo are the registered trademarks of CCP hf. All rights are reserved worldwide. All other trademarks are the property of their respective owners. EVE Online, the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. CCP is in no way responsible for the content on or functioning of this website, nor can it be liable for any damage arising from the use of this website.

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eveol's Issues

Consider a Transparency/Opaque Option

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Reading the system name, as well as seeing some of the options, can be difficult when this pane does not have focus and the map is displaying behind the pane. Please consider adding an option that all panes can be set fully opaque regardless of having focus/mouseover or not.

Wormhole connection aware routing

EVE's builtin routing will support "connections" which we can leverage by treating each wormhole chain as a totally connected star graph. But this is shortsighted design and restricts our growth

  • Alternate routes, warp speed aware routing, and alternate prioritization routing all require us to implement our own algorithm
  • A solution must support generating routes without affecting rendering thread performance (browser worker)

Ansiblex jump gate support in routing

I don't play in null so I have no idea how to test this. Think it makes most sense for those with roles to setup this so that we can auto replicate the correct values to members.

Asking individuals to configure this seems fault prone and tedious. Adding reconciliation is going to be a pain too when we eventually add those enterprise features.

EVE survival links

This is new-player reach and thus low priority. But v0.3.0 has an integrated encounters database and pretty okay signature parsing. Perhaps links or an iframe of eve survival could help make the lives of forgetful folks such as myself better when diving into the occasional C3.

Fleet set destination & travel progression

Imagine FC drags a system into fleet chat write /wp SYSTEM_LINK and everybody's destination is automatically set with the exact same route

The FC and fleet members sees blips on their map of how many people made it to which part of the map, tackle and scout can pace themselves relative to friendlies, less talking more looking

Fleet scanning data sharing

This is the precursor of corp and alliance sharing. The push notification back end is ready and seems to work well with Cloudflare but we have no idea how much load the user base will generate.

So to avoid being overwhelmed and the project oversteps its seed budget, lets scope the broadcast domains to fleets. This will suck for users but the project for now is just a teaser for what could become

Assume closest signature is inbound wormhole

The biggest pain for me personally has always been figuring out which signature is the return hole. When your whole session is primarily probing marking the return hole could be problematic.

Never bothered confirming the viability of this, but the probe scanner accurately displays distance to each signature at 100% signal strength. Just how inaccurate can things be at 0%? Even if it sucks, if everything else is over 10AU away, it's pretty clear which is the wormhole that is 5K's off your ship.

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