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batchbreakingcause's Issues

Odd Negative Scaling

Not really sure if this is the right place to ask but : Why is negative scaled objects an issue for batching ? Shouldn't it end up in the transform matrix just as anything else ? Especially with instancing.

Confused about:Dynamic Batching Disabled to Avoid Z-Fighting

Hi, i have ran this awesome project, but confused about Dynamic Batching Disabled to Avoid Z-Fighting
I have noticed in this scene, two cubes used unlit/color shader, Rendering Path is Deferred. If i changed to standard shader cubes batching success.I wanna to know why or how unlit/color shader caused Z-Fighting.
Thanks for your reply!

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