Git Product home page Git Product logo

pokemon-routetwo's Introduction

RouteTwo

(derived from entrpntr & Dabomstew's versions, derived from RouteOne by HRoll)

TABLE OF CONTENTS

  1. LATEST CHANGES
  2. CONFIG FILE
  3. PRELIMINARY NOTES FOR ROUTE FILES
  4. MAKING A ROUTE FILE
    1. Comments
    2. Generic output
      1. Money
      2. Stats
    3. Player Pokemon utility
      1. Player Pokemon
      2. Battle items
      3. Player money
      4. Badges
      5. Battle Tower
    4. Battles
      1. Trainers
      2. Wild encounters
      3. Battle options
        1. Stat boosts
        2. Experience
        3. Field
        4. Order
        5. Output
  5. KNOWN ISSUES
  6. TODOS
  7. CONTACT INFO AND ACKNOWLEDGEMENTS
    1. Communities
    2. Coders

1. LATEST CHANGES

Syntax :
[YYYY/MM/DD]
► Compatibility-breaking update.

○ Usual update.

[2023/08/07]
○ Added proper handling of moves that deal direct damage, do not vary, and/or cannot crit, including Reversal.

[2023/07/02]
○ Added DV variation in battles with options -dvvariation and -dvvariationcrit.
○ Added burn for player in battles with option -xburn.
○ Added automatic handling of self-hit damage when a Pokémon has a move that can confuse.

○ Updated xml formatting file accordingly.

[2021/01/19]
○ Added proper Flail handling.
○ Added stage 6 of Rollout to emulate the Defense Curl combo.
○ Fixed move names when weather applies.

[2020/11/28]
○ Fixed damage calculation for crits.
○ Added proper money yields for Gold/Silver.

[2020/11/18]
► Renamed move PSYCHICM into PSYCHIC.

○ Updated Glacierbadge Special Defense bug.
○ Added item buying/selling mechanics with commands buy, sell.
○ Added weather handling in battles with option -weather.
○ Added Special Attacks aliases options -xspcatk, -xspcatks for respectively -xspc, -xspcs.
○ Added Special Defense boosts (for Amnesia, etc.) with options -xspcdef, yspcdef, xspcdefs, yspcdefs.
returnpower now bounds the value between 1 and 102.

○ Added XML formatting file for Notepad++ route files in xml/ .

[2020/11/08]
○ Added primal money management with commands money, addmoney, spendmoney.
○ Added Amulet Coin handling with commands setamuletcoin, unsetamuletcoin.

[2020/10/22]
○ Imported n-shot damage calculation from RouteOne.
○ Added config file flag includeCrits under [util].

○ Fixed Struggle damage calculation.

[2020/10/18]
► Changed held item syntax. pinkbowflag, charcoalflag, etc. are obsolete.

○ Added held item removal with command unequip.
○ Added all species-specific stat-boosting items (listed below).
○ Added remaining type-boosting items (listed below).
○ Added Reflect handling in battles with options -xreflect, -yreflect.
○ Added Light Screen handling in battles with options -xlightscreen, -ylightscreen.


2. CONFIG FILE

First, you should set the options in config.ini. Make sure the game option is set to gold, silver or crystal, and that you have set the right game.
Then, set your starting pokemon's species, level, and IVs under [poke].
Under [files], you'll want to enter the file names of your desired input file and output file destination.
The options under [util] should generally be set to true, unless you really don't want to know how many X items/rarecandies/stat boosting items you used.

[More advanced: to use more than one config file, you can use the command line option java -jar <RouteTwo filename> <config filename>.]


3. PRELIMINARY NOTES FOR ROUTE FILES

"command" : Every command will be put between quotation marks. You SHOULD NOT be writing these quotation marks in your routing files.
"alias" : An alias refers to a shorter name for a given command.
"CoMMAnd" : Every command is case-incensitive. You can capitalize at will.
○ The convention from the initial release is to keep commands lowercase, and names/moves/etc uppercase.
○ You can disobey this convention at will.
○ For readability purposes, the commands here will display some uppercase letters.
<ARGUMENT> : When using angle brackets, it refers to a mandatory argument. You SHOULD NOT be writing these brackets in your routing files.
[ARGUMENT] : when using square brackets, it refers to an optional argument. You can omit it if you don't need it. You SHOULD NOT be writing these brackets in your routing files.


4. MAKING A ROUTE FILE

4.1. COMMENTS

"//" : Starts a comment. Either at the start of a line or at the end of instructions. Used as documentation for the reader/router.

4.2. GENERIC OUTPUT

4.2.1. Money

"money" : Displays the current Player money.

4.2.2. Stats

"ranges" : Displays a table of the main Pokemon stats for all DV values.
"stats" : Displays the main Pokemon stats as they are in the Pokemon menu.

Stats options :
"-b" : Add to account for stat badge boosts.

4.3. PLAYER POKEMON UTILITY

4.3.1. Player Pokemon

"evolve <SPECIES>" : Changes your Pokemon to SPECIES.
alias: "e"

Example : evolve FERALIGATR

"learnMove <MOVE>" : Learns move MOVE. MOVE is written with only letters (no spaces, no dashes, no underscores, etc.)
alias: "lm"

Example : learnmove THUNDERBOLT

"unlearnMove <MOVE>" : Unlearns move MOVE. MOVE is written with only letters (no spaces, no dashes, no underscores, etc.)
alias: "um"

Example : unlearnmove LEER

"rareCandy" : Uses a Rare Candy to your Pokemon.
alias: "rc"

"hpup" : Uses an HP Up to your Pokemon.
"protein" : Uses a Protein to your Pokemon.
"iron" : Uses an Iron to your Pokemon.
"calcium" : Uses a Calcium to your Pokemon.
"carbos" : Uses a Carbos to your Pokemon.

"returnPower <NUM>" : Sets power NUM to Return. NUM will be capped between 0 and 102.

Example : returnpower 100 // very happy

4.3.2. Battle items

"unequip" : Unequips any held item.

These commands equip the desired species-boosting item.

Commands Species Boosted stats Multiplier
"lightBall" Pikachu Special Attack x2
"metalPowder" Ditto Defense & Special Defense x1.5
"thickClub" Cubone/Marowak Attack x2

These commands equip the desired type-boosting item.

Commands Boosted
"blackBelt" Fighting
"blackGlasses" Dark
"charcoal" Fire
"dragonScale" Dragon*
"hardStone" Rock
"magnet" Electric
"metalcoat" Steel
"miracleSeed" Grass
"mysticWater" Water
"neverMeltIce" Ice
"pinkBow" Normal
"poisonBarb" Poison
"polkadotBow" Normal
"sharpBeak" Flying
"silverPowder" Bug
"softSand" Ground
"spellTag" Ghost
"twistedSpoon" Psychic

(* in Gen2, it's not the Dragon Fang due to a coding error)

4.3.3. Player money

These commands only affect money, since there it is no inventory management.
"buy <ITEM> [QUANTITY]" : Buys ITEM QUANTITY times. ITEM only in letters.
"sell <ITEM> [QUANTITY]" : Sells ITEM QUANTITY times.

Example : buy XATTACK 46 // Smeargle route

"addMoney <NUM>" : Adds NUM to player's money.

Example : addmoney 5000

"spendMoney <NUM>" : Spends NUM money.

Example : spendmoney 350

These commands don't affect your currently held item.
"setAmuletCoin" : Activates the Amulet Coin effect (doubling money).
"unsetAmuletCoin" : Deactivates the Amulet Coin effect.

Note : You can both activate Amulet Coin and have an item equipped.
If your main Pokemon holds the Amulet Coin, the desired RouteTwo instructions are :
unequip // unequips current held item
setAmuletCoin // activates Amulet Coin, still no held item

4.3.4. Badges

These commands gives you the desired badge without fighting its Gym Leader.
This is useful when you route Pokemon you don't acquire/catch straight away.

Commands Gym Leader Stat boost Type boost
"zephyrbadge" Falkner Attack Flying
"hivebadge" Bugsy - Bug
"plainbadge" Whitney Speed Normal
"fogbadge" Morty - Ghost
"stormbadge" Chuck - Fighting
"mineralbadge" Jasmine Defense Steel
"glacierbadge" Pryce Special* Ice
"risingbadge" Clair - Dragon
"boulderbadge" Brock - Rock
"cascadebadge" Misty - Water
"thunderbadge" Surge - Electric
"rainbowbadge" Erika - Grass
"soulbadge" Janine - Poison
"marshbadge" Sabrina - Psychic
"volcanobadge" Blaine - Fire
"earthbadge" Blue - Ground

(* Gen 2 has a Special Defense badge boost bug)

4.3.5. Battle Tower

"battletowerflag" : Activates battle tower mode. You CAN'T deactivate it afterwards.

Note : gets rid of badge boosts within battles

4.4. BATTLES

4.4.1. Trainers :

"0x<NUM>" : Triggers a trainer battle against the trainer with index NUM.
"<NAME>" : Triggers a trainer battle against the trainer with name NAME.

4.4.2. Wild encounters

"L<NUM> <SPECIES>" : Triggers a wild battle against a level NUM SPECIES with perfect DVs.

Wild encounters options :
"<ATK> <DEF> <SPD> <SPC>" : Gives DVs ATK DEF SPD SPC to the wild encounter.

Example : L30 GYARADOS 15 10 10 10

"-trainer" : Sets the wild encounter as a trainer Pokemon. Mainly gives access to the x1.5 experience multiplier.
alias: "-t"

Example : L19 CORSOLA -trainer // i don't remember the spinner name on Route 38

"-wild" : Sets the wild encounter as wild. A wild encounter is wild by default, this option can be omitted.
alias: "-w"

4.4.3. Battle options

For all battle options, x refers to the player, y refers to the enemy.
Any option starting with -x can be written starting with -y to have the same effect on the enemy team.

4.4.3.1. Stat modifications

"-xitems <ATK>/<DEF>/<SPD>/<SPC>[/ACC]" : Sets ATK X Attacks, DEF X Defends, etc.
alias: "-x"

Example : RED -xitems 2/0/1/0 // sets 2 X Attacks & 1 X Speed

"-xatk <NUM>" : Sets NUM X Attacks for the entire fight.
"-xdef <NUM>" : Sets NUM X Defends for the entire fight.
"-xspd <NUM>" : Sets NUM X Speeds for the entire fight.
"-xspcatk <NUM>" : Sets NUM X Specials for the entire fight. Only applies to Special Attack.
alias: "-xspc"
"-xspcdef <NUM>" : Boosts Special Defense NUM times. Useful for Amnesia, etc.
"-xacc" : Sets an X Accuracy.

Example : LANCE -xspd 1 -xspc 2 // sets 1 X Speed & 2 X Specials forthe entire fight

"-xatks <FIRST>[/SECOND...]" : Sets FIRST X Attacks for the 1st Pokemon, SECOND X Attacks for the 2nd, etc.
"-xdefs <FIRST>[/SECOND...]" : Sets FIRST X Defends for the 1st Pokemon, SECOND X Defends for the 2nd, etc.
"-xspds <FIRST>[/SECOND...]" : Sets FIRST X Speeds for the 1st Pokemon, SECOND X Speeds for the 2nd, etc.
"-xspcatks <FIRST>[/SECOND...]" : Sets FIRST X Specials for the 1st Pokemon, SECOND X Specials for the 2nd, etc. Only applies to Special Attack.
alias: "-xspcs"
"-xspcdefs <FIRST>[/SECOND...]" : Applies FIRST Special Defense boosts for the 1st Pokemon, SECOND Special Defense boosts for the 2nd, etc.

Note : Any missing value in the above syntaxes defaults to 0.
Example : MORTY -xspds 0/1/1/1 // Sets up an X Speed on second Pokemon

"-bbs <ATK>/<DEF>/<SPD>/<SPC>" : Sets up manual badge boosts. Useless for Gen2.

-xburn : Calculates physical damage with burn applied (option only available for the player).

4.4.3.2. Experience

"-sxp <NUM>" : Divides all earned experience by NUM.
"-sxps <FIRST>[/SECOND...]" : Divides first enemy Pokemon experience by FIRST, the second by SECOND, etc.

Note : Any missing value at the end of the list in the above formula defaults to 1.
Example : CLAIR -sxps 1/2 // Doesn't change 1st Dragonair earned exp, divides 2nd Dragonair earned exp by 2, doesn't change remaining Pokemon earned exp.

4.4.3.3. Field

"-weather <FIRST>[/SECOND...]" : Sets the weather for the battle, or each enemy Pokemon.

Arguments : within NONE/RAIN/SUN/SANDSTORM (NONE can be replaced by 0).
Example : ERIKA -weather NONE/NONE/SUN/SUN // Victreebel uses Sunny Day

"-xreflect <FIRST>[/SECOND...]" : Sets up Reflect for the player.
"-xlightscreen <FIRST>[/SECOND...]" : Sets up Light Screen for the player.

Arguments : either 0 or 1 (inactive or active).
Note : Any missing value at the end of the list in the above formula defaults to 0. Example : SABRINA -yreflect 1/1/1 // Espeon uses Reflect

4.4.3.4. Order

"-order <FIRST>[/SECOND...]" : Switches the enemy team order.

Note : Useful for good AI trainers who send stronger Pokemon first against yours.
Example : "BROCK -order 1/2/4/5/3 // Sends Graveler, Rhyhorn, Onix, Omastar, Kabutops. Initial order(desired order): Graveler(1), Rhyhorn(2), Omastar(4), Kabutops(5), Onix(3)

4.4.3.5. Output

-dvvariation : Makes player Attack and Special DVs vary to calculate offensive damage ranges, and player Defense and Special DVs to calculate defensive damage ranges. Results are grouped by non-critical hit damage values.
-dvvariationcrit : Makes player Attack and Special DVs vary to calculate offensive damage ranges, and player Defense and Special DVs to calculate defensive damage ranges. Results are grouped by critical hit damage values.
"-lvranges" : Outputs player Pokemon stats when a level up occurs during a battle.
"-lvrangesb" : Outputs player Pokemon stats accounting for badge boosts when a level up occurs during a battle.

"-verbose <LEVEL>" : Activates output for the desired battle.
alias: "-v"

Argument : within NONE/SOME/ALL/EVERYTHING or 0/1/2/3.
Note : -v 0 is equivalent to skipping output for the battle.


5. KNOWN ISSUES

(from original RouteTwo)

○ Some moves don't properly display damage or show falsified damage. This includes 1hit moves/fixed damage moves.
○ Multi-hit moves only show the damage per 1 hit.
○ This documentation was written without spell check. Kappa


6. TODOS

(from original RouteTwo)

○ Add ability to indicate that a battle's EXP is split between some number of pokemon.
○ Add ability to preserve move slot orders.
○ Add ability to print strings into output.


7. CONTACT INFO AND ACKNOWLEDGEMENTS

7.1. COMMUNITIES

PokemonSpeedruns Discord server (archived)

Gen 1-3 Pokemon Speedrunning Discord server

7.2. CODERS

HRoll (2) - for making the original RouteOne which contributes 80% of the code for this

Mountebank - for contributing to the development of the original RouteOne

SpeedRunsLive - for inspiration/awesome races

Dabomstew - for porting RouteOne to fit Gen 2

entrpntr - for the attention to details and the various ideas


pokemon-routetwo's People

Contributors

underscorepoy avatar dabomstew avatar entrpntr avatar casualpokeplayer avatar fortranm avatar

Stargazers

Suspicious stew avatar  avatar James Edward Lewis II avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.