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These XCode templates provide starting points for applications that use Cinder from within a typical Cocoa environment. The basic template features a MayaCam, a colored cube and a Cocoa slider to control the size of the cube.

Home Page: http://cocoacid.org/mac/

ccgl-xcode-templates's Introduction

CCGL XCode Templates for the Mac: http://cocoacid.org/mac/

CocoaCinderGL eases the use of Cinder from within a typical XCode/Cocoa project. Thus allowing C++/Obj-C creative coders to build MacOS apps bearing several "Cinder sketches" as well as Cocoa sliders, buttons...

These XCode templates provide starting points for applications that use Cinder from within a typical Cocoa environment. The basic template features a MayaCam, a colored cube and a Cocoa slider to control the size of the cube.

To install the templates, *place their .xctemplate folders within the XCode.app bundle, inside of /Contents/Developer/Library/Xcode/Templates/Project Templates/Mac/Application/, besides "Cocoa Application Base.xctemplate", "Cocoa Application.xctemplate", etc.

When creating a new project, make sure to save the project inside of a folder placed at the root of your Cinder folder, besides the "samples", "lib", "boost" folders. Typically a folder named "CCGL" where all the examples sit... If you decide to do otherwise, you'll have to change the User-Defined CINDER_PATH setting of the project's target to comply with the relative location of the project you've just created.

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