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See http://gamekit.org or http://gamekit.googlecode.com A basic cross-platform 3D game engine around Lua, Bullet, .blend files, Ogre or Irrlicht.

Python 0.12% CMake 0.71% C++ 80.45% HTML 1.18% CSS 0.04% Lua 0.02% C 12.67% Objective-C 0.48% Objective-C++ 1.81% Java 0.01% Yacc 0.05% Lex 0.12% Shell 0.91% Batchfile 0.01% Module Management System 0.09% PHP 0.05% Makefile 0.77% M4 0.07% Groff 0.45% Inno Setup 0.01%

gamekit's Introduction

gamekit

The goal of gamekit is to create a basic game engine that allows fast prototyping build around open source software free for commercial use.

  • Using Ogre or Irrlicht for graphics, Bullet for physics, OpenAL for sound
  • OgreKit is most actively developed and in svn/trunk, the suspended Irrlicht version is in svn/branches/IrrKit.
  • Engine is written in C++ and the game logic can be done in C++, Lua scripting or logic bricks
  • Reads all data from Blender .blend files, with future FBX import planned
  • Free from viral licenses: only using components using MIT/BSD/Zlib style licenses
  • CMake cross-platform build system support that works out-of-the-box, see http://cmake.org
  • Gamekit supports Windows and Mac OSX, Linux, Android and iPhone.

Building

Use cmake on Windows, Linux and MacOSX should build without further configuration, all dependencies are included in the source tree.

It is easiest to use ''cmake-gui'' to configure all settings and create the build files. Alternatively you can use the commandline cmake tool, for example for MacOSX creating GNU Makefiles using CMake:

mkdir gmake
cd gmake
cmake ..
make

Here are a examples to generate other build / project files, just run cmake without arguments to see other options:

cmake .. -G Xcode
cmake .. -G "Visual Studio 12"
cmake .. -G "Ninja"
cmake .. -G "CodeBlocks - Unix Makefiles"

Further information

See:

gamekit's People

Contributors

dertom95 avatar erwincoumans avatar

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