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Dynamically added components

Hey, I wanted to say that I really like your content!
Even though it is a topic that I am somewhat familiar with, it is worth watching your videos because you add many additional details that are very helpful.

I didn't know under which video to put this request, so I decided to open the topic here:
Do you think that you can explore the question of dynamically loaded components?
For example if there is a power-up that the player picks up that adds new functionality or new effect to the ship.
One way to do it is to add "dormant" or inactive components that only get activated after something triggers them (e.g. picked up powerup), but I am thinking that there must be benefits of not doing that.
There are additional challenges with the signal connections and dynamic referencing of other components.

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