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uFrame ECS Framework
Whats the difference between ECS that unity have and your implementation?
any plans use unitys ECS for visual scripting? or is it any similar to your ECS implimentation?
Hello there, I got here because I download the uFrame.ECS and when I wan to to use it, the console drops 152 errors, almost all of them are about the missing assembly reference "uFrame.Attributes", I search for it but nothing to be appears, there's not included or I miss something?, thanks for your attention.
nevermind
> install uFrame/ECS
Will install ECS from uFrame at
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Error: Connection Problem: Error getting response stream (Write: The authentication or decryption has failed.): SendFailure
I did the GitHub personal token setup, tried with a couple of separate tokens.
How can I get this to work?
Also here: sini-codes/Koinonia#2
Hi guys, it really impossible to import all stuff in Unity to start this work. May you give some guide or post all in one repo with same folder structure as it need to be in Unity. Thanks!
So say I have a component called `GameSettings``.
Now say I have a Player component.
Now I have a PlayerSystem system. Inside that system I have a ComponentCreated event handler on the Player group (component?).
Inside that ComponentCreated handler I want to both access properties on GameSettings and of the Player component.
I dont want to use EntityProxies because GameSetting need to be used by quite a few systems all over the place.
How do I do this? How do I access multiple groups from with a System?
Cheers,
Mike
Displays This error:
Assets/Plugins/uFrame/UniRx/Examples/Sample11_Logger.cs(12,25): error CS0104: Logger' is an ambiguous reference between
UniRx.Diagnostics.Logger' and `UnityEngine.Logger'
As the title, the LateUpdate event is never be fired. I had tried the Update and Fixed Update functions, there are working properly but LateUpdate is not.
Hello again, making some test on ECS I notice that the break point does not work at all, I was following a tutorial and when get to the point where a break point is needed, there was where that does not do anything (it appears in the breakpoints window but nothing else), thanks for you attention and time, cheers.
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