Starter project for the Udacity VR Foundations Nanodegree program.
- Course: Introduction to Virtual Reality
- Project: Udacity Carnival
- The Unity project is the child directory of the repository and named according to the associated lesson.
- The Unity project is 'cleaned' and includes the
Assets
folder, theProjectSettings
folder, and theUnityPackageManager
folder.
GoogleVR
>Demos
is not included.GoogleVR
>GVRVideoPlayer.unitypackage
is not included.- The
Max Reticle Distance
value for theGvrReticlePointer
used in the scene is set to20
instead of the default10
. - Scripts applicable to the course have been updated to reflect Unity's API change from
UnityEngine.VR
toUnityEngine.XR
.
Note: If for any reason you remove and re-import GVR SDK for Unity v1.170.0, make sure you accept any API update pop-up prompts triggered by Unity. Alternatively, you can manually run the API updater (Unity menu
Assets
>Run API Updater...
) after the import has completed.
This repository is deprecated; therefore, we are going to archive it. However, learners will be able to fork it to their personal Github account but cannot submit PRs to this repository. If you have any issues or suggestions to make, feel free to:
- Utilize the https://knowledge.udacity.com/ forum to seek help on content-specific issues.
- Submit a support ticket along with the link to your forked repository if (learners are) blocked for other reasons. Here are the links for the retail consumers and enterprise learners.