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dagre-d3-renderer's Issues

How to use edges as paths for animation

I'm trying to build a app where to show SVG object (a square, for instance) moving along the path of a graph. I know the edge (my path) is built as interpolation between 2 points. How can I recover those points from dagre?

Reduce heavy dependencies

I see the entirety of lodash is being imported, while only a handful of its methods are being used.

Importing only the required methods would be beneficial to bundle size.

Update README.md to state improvements over dagre-d3

The README says

This project is an out-of-box replacement for dagre-d3.

but never explains what's improved. I came across your repo while searching for the dagre-d3 renderer API and thought hopefully that you may have made some layout improvements, but it's unclear without deeper digging what exactly this repo offers over dagre-d3 itself. Thanks.

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