tygill / gameframe Goto Github PK
View Code? Open in Web Editor NEWA C++ implementation of an Entity/Component based framework designed for building games and other simulations. Many of the ideas come from Adam Martin's ideas on Entity Systems (http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/), but much has also been changed and modified from his ideas.