Comments (3)
I forked reanimate-svg
because it is vital to reanimate
and I need to be able to make breaking changes without having to ask permission.
If development picks up again for svg-tree
then I'd definitely pull in the improvements. Might not be possible since reanimate-svg
has changed quite a bit, though.
from svg-tree.
I'm guessing the author got frustrated with issues and PRs not being responded to and started the fork because they needed to iterate faster.
I'd also like to know what's going on, as I'm trying to decide which of the two to use for a new project. reanimate-svg
looks like it makes several improvements, but I'm wary of relying on a library that doesn't have an issue tracker.
@lemmih @Twinside Is any reconciliation likely?
from svg-tree.
Ok turns out there is an issue tracker, the link on Hackage was just outdated.
from svg-tree.
Related Issues (15)
- Why not use Double? HOT 6
- strange bug in parsing/printing xlink:href attributes HOT 1
- Exception thrown while printing test case: '<<loop>>' HOT 6
- Serialization of None values in Trees HOT 1
- Id redefination is still possible HOT 4
- Handle path with whitespace on front HOT 1
- Haddock seems to run forever (GHC 8.2) HOT 2
- Support <desc> tag
- Export NamedColors HOT 1
- Are the monoids necessary? HOT 1
- ElementRef doesn't support basic shapes. HOT 1
- The ID attribute doesn't belong in DrawAttributes.
- <a> inside Text HOT 2
- documentSize return type HOT 1
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from svg-tree.