Describe the bug
There are actually three bugs which we had to track down. After cloning the server to a local environment, it took us days to find that Dynamic Light not just messes with TNT but also with Skulk sensors.
Please don't understand this bug report as a rant, more as a possibility to make this data pack even better and for others to find a solution to a problem, which seemingly has nothing to do with Dynamic Lights.
Our environment:
We have set up a Fabric moded server using Minecraft 1.20.1 with Fabric Loader 0.14.21 and the following mods:
08.27.23_Memory_In-Between_Modlist.txt
We are having problems with TNT blocks as it isn't possible to ignite them with a flame bow:
Flame bow 1st try:
https://www.youtube.com/watch?v=LOK2TG4cd8U
Flame bow 2nd try:
https://www.youtube.com/watch?v=VvVGtd4p1-E
But it works using Redstone
https://www.youtube.com/watch?v=Tqk7KwzZAfA
We do have problems with TNT dupers as well, which sometimes work, but fail at about 80%:
It's not consistent as this time, when I filmed it, most of the dupers worked correctly but some failed
https://www.youtube.com/watch?v=anO7eCW091o
As well Skulk sensors are detecting players on wool blocks:
https://www.youtube.com/watch?v=rIJYdKrTsjE
We searched high and low in every config and setting, expecting that we messed up with player rights or TNT explosions.
Somehow we stumbled over an issue here at this page and tried it out. Removing Dynamic Lights solved all problems mentioned above!
Steps to reproduce
- Try to ignite TNT with flame bow.
- Dupe TNT
- Move towards a Skulk Sensor on wool blocks
Expected behavior
- TNT explodes, breaking blocks and ignites next TNT
- TNT shouldn't appear on two places at the same time
- Skulk sensor should not detect player
Additional context
No response