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trinhvo's Projects

vkhr icon vkhr

Real-Time Hybrid Hair Rendering using Vulkan™

volumetiledforwardshading icon volumetiledforwardshading

A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)

vorb icon vorb

Regrowth Studios Vorb Engine

voxel-terrain icon voxel-terrain

Voxel terrain renderer in Love2D using maps from the game Comanche.

voxelspace icon voxelspace

Terrain rendering algorithm in less than 20 lines of code

vxr icon vxr

General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)

vxt icon vxt

Multithreaded CPU based path tracer built from scratch in C++

waves icon waves

Ocean Wave Simulation - http://david.li/waves

webgl-fft-ocean- icon webgl-fft-ocean-

Webgl Ocean based on Tessendorf paper. Implementation of Phillips spectrum and its inverse FFT

webgl-lacr icon webgl-lacr

Implementation of LOD adapting concentric rings for WebGL Insights

webgl-noise icon webgl-noise

Procedural Noise Shader Routines compatible with WebGL

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