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An Image to C exporter for the GBA
Improve error checking of flags passed into program and images.
Currently -animated takes every image exported and sticks it in an array.
Will consider the following.
Currently the program will require you to use -force if your image is complex, and force is not implemented. Try my best to minimize color errors as possible
For mode4, and mode 0 exports
Although for full access this will also be handled with https://github.com/TricksterGuy/TileMapEditor
Inputs are min value, max value, step, function, and input and output types (char, shorts, ints, fixedX for input) and (char, short, int, fixedX, float) for output
Support Mode 0-2
In its current state the GUI version calls the CLI version to export. No reason to just separate the common functionality needed between programs into a separate library and use that.
On certain systems (unknown at this time) Upon running the program the user gets the following error message
GetCacheViewAuthenticPixels: Assertion `id < (int) cache_view->number_threads' failed.
Unfortunately this issue is not caused by the program itself, but caused by the magick++ library that this program depends on as it has a bug that only exposes itself on certain systems.
Mode0 (4 and 8 bpp) with a Tile Viewer
Sprites with a 2d and 1d Sprite Viewer.
For bitmap modes seems the 3ds uses 24 bit color BBGGRR
Magick: unable to open image `baloons.bmp': @ error/blob.c/OpenBlob/2587
Export failed check the image(s) you are trying to load into the program
Not sure what I'm checking for!
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