Git Product home page Git Product logo

runtimemeshcomponent-examples-old's People

Contributors

koderz avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

runtimemeshcomponent-examples-old's Issues

Missing Input Axis Event

Hey, I wanted to try out dynamic terrain modification for a project and landed up to your plugin. Wanted to try it but the BP_RuntimeMesh_Slicer is missing SliceY and SliceX Axis input events. What do they correspond to ? And that slicer class is giving error and shutting the engine down as soon as I hit play.

LoginId:760cfd7a4912af6e1018df8349006734
EpicAccountId:3d01e38eeacd4be18c5958d91e63faee

Access violation - code c0000005 (first/second chance not available)

UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMeshConvexCollision() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:216]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMesh() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:700]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMeshComponent() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:721]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::execSliceRuntimeMeshComponent() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\public\runtimemeshslicer.h:33]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

this is the error if it helps

FRuntimeMeshCollisionSettings in BasicStaticProviderRMC created but not used

FRuntimeMeshCollisionSettings are created for BasicStaticProviderRMC but never assigned to it. There is no explanation if that's either not ready functionality or it's obsolete and not used anymore.

	// Now setup collision
	FRuntimeMeshCollisionSettings Settings;
	Settings.bUseAsyncCooking = true;
	Settings.bUseComplexAsSimple = false;

	// Add a single box element for the simple collision
	Settings.Boxes.Emplace(BoxRadius.X * 2, BoxRadius.Y * 2, BoxRadius.Z * 2);

I tried setting it but it does not seem to do anything.

    StaticProvider->SetCollisionSettings(Settings);

If there is no collision mesh, it does not have any collisions no matter what settings are set. Is that correct?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.