triaxis-games / runtimemeshcomponent-examples-old Goto Github PK
View Code? Open in Web Editor NEWExamples for the RMC for versions 3.2 and older. No longer supported.
Examples for the RMC for versions 3.2 and older. No longer supported.
Hey, I wanted to try out dynamic terrain modification for a project and landed up to your plugin. Wanted to try it but the BP_RuntimeMesh_Slicer is missing SliceY and SliceX Axis input events. What do they correspond to ? And that slicer class is giving error and shutting the engine down as soon as I hit play.
LoginId:760cfd7a4912af6e1018df8349006734
EpicAccountId:3d01e38eeacd4be18c5958d91e63faee
Access violation - code c0000005 (first/second chance not available)
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMeshConvexCollision() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:216]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMesh() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:700]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::SliceRuntimeMeshComponent() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\private\runtimemeshslicer.cpp:721]
UE4Editor_RuntimeMeshComponent!URuntimeMeshSlicer::execSliceRuntimeMeshComponent() [d:\unrealpasstime\runtimemeshcomponent-examples\plugins\runtimemeshcomponent\source\runtimemeshcomponent\public\runtimemeshslicer.h:33]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
this is the error if it helps
FRuntimeMeshCollisionSettings are created for BasicStaticProviderRMC but never assigned to it. There is no explanation if that's either not ready functionality or it's obsolete and not used anymore.
// Now setup collision
FRuntimeMeshCollisionSettings Settings;
Settings.bUseAsyncCooking = true;
Settings.bUseComplexAsSimple = false;
// Add a single box element for the simple collision
Settings.Boxes.Emplace(BoxRadius.X * 2, BoxRadius.Y * 2, BoxRadius.Z * 2);
I tried setting it but it does not seem to do anything.
StaticProvider->SetCollisionSettings(Settings);
If there is no collision mesh, it does not have any collisions no matter what settings are set. Is that correct?
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.