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License: MIT License
An integrated development environment for AGD
License: MIT License
If you convert an AGD file to an AGDX project with the converter, the wide and height of the screens are switched.
Getting Error "The code execution cannot proceed because CC32C280MT.DLL was not found.
Try to search for it, but cannot find it with google search
I'm still having problems to compile, assemble and emulate an Atom, BBC or Dragon game.
It would be great if I can use my Suites but I can't get them running with AGDX Studio.
The problem is that assembling a game is a combination of compiler output, batch files and manual given parameters. It's not just call the compiler and assembler because some extra files are generated and combined to create an ASM file.
Is it possible to add a tab in the Build configuration to use my Suites by calling a batch file and skip the dependency check?
Small detail, but the 64bit version installer suggests the 32-bit Program FIles folder by default. It should suggest "C:\Program Files\AGDx Studio"
(*) The 64 after AGDx Studio folder turns redundant.
Select a group of tiles in the map editor
Click the Green Arrow (copy to scratch pad) button
Click on the selected items in the scratch pad.
An Exception shows
Editor an image from the project list.
Delete the image from the project list.
The image editor is still open.
Closing it will cause an exception.
Note: This only happends when I create a new project.
Location:
On the Project TreeView contro, Item Controls:
When I click on the Item Controls I get a "Access violation"
Thanks
All status bar panel sections are blank
64 bit compiler supplied with 32 bit install
Control 'TLMDockPanel (...) has no parent window path frmMain when opening Map Tiled1
When creating an AGD file for the Atom, the parameter after the DEFINESCREEN data is: SPRITEPOSITION -1 0 160 96
The first parameter is -1, that's wrong .......
AGDX Studio has created an AGD file for the Atom but there are some issues:
Hi, just tested this version,
Link date: 7:11 15/03/2023
Company: Scorpio Designs
Product: AGD Studio
Prod version: 0.13.6663
I think this dlls/files need to be added:
doscommandcr280.bpl, running agd studio
cc32c280mt.dll, running launcher
Don't know if more files are missing, because programs aborts.
In Windows 10 x64 it installs perfectly but when it starts it asks for 32-bit libraries, if it is launched from the launcher it asks for CC32C280MT.DLL and if it is launched from AGD Studio.exe it asks for XMLRTL280.BPL.
It seems that the 64-bit version is being installed but the launcher is for the 32-bit version or something similar.
This happens to me with any version of the new installer (>=0.12), with version 0.10 with the old installer it works without problems.
Greetings and thanks
I am glad that you are working on this one again, it is a good application.
Hi.
When I create a new project for ZX, after creat a sprite, a tile, a object, I had a Error Symbol 'scdat' is undefined.
Thanks.
Sprite types need to be settable from either the Image editor (global) or Map editor (local)
I've tried the AGDX Studio on my Macbook's Bootcamp windows partition. I noticed that the editor font is way too tiny and the editor status bar shows cut fonts.
It could be the monitor is that retina display (4k) resolution, but even when I change to a lower resolution like 1600x900 the problems persist.
For the editor font, I couldn't find a way to increase the fonts, but I assume it will have something, right?
hi i launch Rad-Studio IDE and open file AGDX Studio.cproj and press F9 to build and run but nothing happen. me new to this.
I read somewhere there is a 0.20 beta, also is this going to be further developed? or work is halted?
thanks!
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