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Game object

Create a Game object, which will be responsible for the game logic. It will be used to keep track of whose turn it is, prompt the user for input, and check to see if the game has been won.

All game logic is encompassed by a Game() constructor function.

A Game object has the following properties:

roundNumber

isPlayerTurn

enemies

currentEnemy

player

A Game object has the following methods:

initializeGame()

battle()

checkEndOfBattle()

startNewBattle()

Create an Enemy

Create an Enemy object to store methods and properties related to the enemy that our player has to battle.

An Enemy object has the following properties:

name
weapon
health
strength
agility
potion
An Enemy object has the following methods:

getDescription()
getHealth()
getAttackValue()
isAlive()
reduceHealth()
Write appropriate tests for the Enemy() constructor and methods.

Need to code Potions

  • object to give player stat boosts
  • if no stat provided, the stat should be randomly selected
  • Create tests for the potion object

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