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Vanilla changes:
- Re-added the vanilla watermill where power generation is replaced by a wood-timber processor
- Recipe for beer wort is changed into 20xwheat and 5xhops
Vanilla tribal focussed changes:
- Added new plant wild wheat, which drops wheat and straw
- added recipe to cook wheat into some prehistory bread at the campfire.
- added recipe to grill a piece of meat at the campfire
- more tribal focus will be added after playtesting/balancing

Medieval overhaul changes:
- The Apiary mechanic is it just needs flowers or fruit trees around it to work(no meat), and needs to be tended from time to time.
  Apiary can be uninstalled/installed and has its shadow fixed.
- MO Fur beds now cure hypothermia.
- added linkables to vanilla and VFE Vikings beds
- Fix Honeycomb label
- Added MO straw as ingredient to make kibble
- Added MO straw from wheat harvest as a by-product
- Removed hay to straw rack.
- removed hay as by-product of weat milling.
- Dried Meat is now a storage option for raw meat: ratio is 75:75 when drying meat (opposed to 100:9)
nutrition value is lowered from 0.7 to 0.05(similar to raw meat) so it can be used as an ingredient when cooking. Smoked Meat stayed the same, as it is an edible meal/snack.
- The meat drying rack is now a processor that accepts multiple batches of meat, and the drying speed is also influenced somewhat by the weather.
- The furnace can only be fueld with coal and charcoal (wood burning does not reach the heat needed to smelt metals)
- Added quality to Wine production of medieval overhaul.
- A queen bee is now a regular queen bee
- beeswax versions of candles needs to be refuelled less often vs the tallow versions
- Research summary: wheat is now basic agriculture
- Recipe for ale wort is changed into 20xwheat and 5xspices
- in all starting scenarios that used to scatter around timber it is now replaced with wood 
- tweaked stew recipes, the new basically include meat with onion and meat with onion and beer 
- SirLalaPyon, feel free to include any changes in your mod and let me know so I can remove them :p

Apothecary compatibility patches:
- Allows apothecary plants to spawn in the dark forest and ancient forest medieval overhaul biomes.
- MO's smelter coal production now gives ahses aswell.
- Adds smokeleaf production to the apothecary table.
- Charcoal kiln and the bench recipe for charcoal now converts wood to charcoal at 150% efficiency (1 wood log = 1.5 charcoal)
- The kiln and bench recipe now use MO wood types
- Recipes that use Apothecary's tallow now use MO's tallow
- All Apothecary salt is now MO salt
- All Apothecary tallow is now MO tallow - recipe to make tallow from meat is removed
- Apothecary candles can be refuelled by MO tallow
- Apothecary and vanilla stove and smithy are removed, all bills can be found under the MO counterparts. Again to declutter the amount of benches with almost similar uses.
- Apothecary charcoal can be used in MO appliances and torches that use fuel, and while I was at it, timber is removed as fuel (raw wood, coal and tar stayed).
- MO garlic is now called Medicinal garlic, to not confuse it with MO garlic


Vanilla factions expanded: medieval patches:
- VFEM Archery Target is now made from 20 straw and 4 wood (used to be 20 wood)
- The whole wine process from grape plant,grapes,must,wine is de-duplicated

Vanilla fising expanded compatibility patches:
- Raw fish can be smoked at the VFEM smoker into smoked fish, I re-enabled the VFEM smoker, which was hidden when installing MO

Windows patches:
- materialcost is changed to iron for normal windows an steel for reinforced windows 

Dubs Bad Hygiene patches:
-Changes the techlevel of the researches Plumbing, SwimmingPools and SepticTanks to industrial.

Adobe Abode patch:
replace steel with iron for the mixing table

Some extras inspired by Vanilla cooking and plants expanded:
- Ale now adds an extra work speed buff
- Onion is resistent to blight - so they can be used to plant between other crops (4tiles wide) to prevent blight spreading.
- Cabbage is immune to toxic fallout
- Beet does not die in the winter
- Fur beds will cure hypothermia

Now Reduntant patches that are covered in this mod:
Medieval Overhaul Apothecary Plants Patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2579774726
Vandar's Medieval Overhaul Patches
https://steamcommunity.com/sharedfiles/filedetails/?id=2900968425
Medieval Overhaul Misc. Patches
https://steamcommunity.com/sharedfiles/filedetails/?id=2775878596
Medieval Overhaul Tweaks
https://steamcommunity.com/sharedfiles/filedetails/?id=2730497766
[DISCONTINUED, I gave up] Medieval Overhaul Adjustments
https://steamcommunity.com/sharedfiles/filedetails/?id=2602105949

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